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Steam News14 September 20259mo ago

Closed Alpha Test 2.15

Highlights New 5v5 map layout is testable (select TEST 5v5 in map dropdown) New Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage] New rewards from hydra and dragon: basic gem system, black shards have been r

In this update7

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes11 additions33 changes2 removals
  • Maps
  • Gameplay
  • Events
  • Balance
  • Workshop
  • UI and audio
addedHighlightsNew 5v5 map layout is testable (select TEST 5v5 in map dropdown)
addedHighlightsNew Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage]
addedHighlightsNew rewards from hydra and dragon: basic gem system, black shards have been retired
addedNew ItemsNew Parts and Waystones have been added to round out recipes
changedNew ItemsShield Basher (Shield Damage)
changedNew ItemsHellhands (Waveclear and max Health Damage)

Syndicate of Souls changes

addedNew 5v5 map layout is testable (select TEST 5v5 in map dropdown)
addedNew Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage]
addedNew rewards from hydra and dragon: basic gem system, black shards have been retired
addedNew Parts and Waystones have been added to round out recipes
changedShield Basher (Shield Damage)

Highlights

  • New 5v5 map layout is testable (select TEST 5v5 in map dropdown)

  • New Vessel: Fralnir, Soul of the Hoarfrost Guardian [Battle Mage]

  • New rewards from hydra and dragon: basic gem system, black shards have been retired

New Items

  • New Parts and Waystones have been added to round out recipes

  • Shield Basher (Shield Damage)

  • Skinning Knife (Jungling speed)

  • Kalgaran Chain Axe (Mobility)

  • Diver Helmet (Diving)

  • Lamprey (Sustain)

  • Wardruid's Mantle (Sustained Fighting)

  • Hellhands (Waveclear and max Health Damage)

  • Goliath Gauntlets (Sustain and Health Damage scaling)

  • Nightcutter (Burst Damage)

  • Seismic Core (Waveclear + CC)

  • Rallying Crest (CC Support)

  • Dawn and Dusk (Damage Support)

  • Mitre of Saints (Damage Support)

  • Apostles' Tome (Heal Support)

  • Windhopper's Cane (Artillery)

  • Belladonna Gloves (Damage over Time)

  • Nerumian Mending Beads (Sustain)

  • Telsamar Coghammer (Basic Attack affinity)

  • Templar's Flail (Damage from Resource)

  • Chains of the Taskmaster (Spellslinger)

  • Dread Orb (Resource Damage Scaling)

  • 5H-RED-3R (Physical Caster Damage)

  • Glitter Bomb (areal stealth reveal)

Item Changes

  • Many Items have gotten their recipes and stat lines adjusted

  • Severed Isles Impaler now stack Magic Resistance instead of Physical Power

  • Stonewall Crown and Antimagic Headguard now grant their shield before dropping below 25% and before suffering the respective damage

  • Embrace of the Forest now heals when being healed or shielded

  • Branch of the World Tree now grants a shield based on spent resource

  • Paindrinker now grants on kill via any damage and deals damage on Shimmer procc

  • Master Magicians Mantle passive has been reverted to reduce cooldowns of spells on spell cast

  • Hammer of Conviction is now manually activated

  • Doom Lance now applies a mark separately from the slow, which gets used up to do the bonus damage

  • Thuulian Ripdagger now reduces flat armor instead of percentage

  • Hortax Circlet now deals damage around the user instead of the spell location and is increased against minions

  • Juncture Band has a new passive granting delayed damage based on damage dealt to a target in a short amount of time

  • Glacial Pauldrons attack speed reduction now scales with bonus resource

  • Ring of the King's threshold is now based on Ethereal Power

  • Pocket Singularity now shares cooldown with Telsamar Timedialator and puts the user in stasis

  • Skull of Impending Doom can not be cancelled by the user anymore but grants them immunity to Crowd Control during the cast time

  • Spikethorn Shoulderpads' damage reflection ramps up now

  • Tolundir Helmet is now a starter item

  • Wardancer's Boots' passive now grants attackspeed instead of movement speed

  • Southern Gladius now deals bonus damage with basic attacks with a cooldown

  • Prayer Beads now grant resource regeneration based on missing resource

  • Barbarian Ornament now grants resource on auto attacks

  • Soulfire Staff now grants resource on level up based on max resource

  • Chaos Blade now burns resource on hit

Visuals, Sound and UI

  • Xelv voice lines have been added

  • tooltips now show "bonus" instead of ' for bonus value scalings

  • some scroll vfx have been improved

  • some spells now play a sounds when they start casting, not only when they finish (this will be improved for all spells over time)

  • item stats now always show in a defined order

Gameplay

  • block rating no longer reduces onhit damage

  • krieg passive now constantly lowers r cooldown over time at max stacks instead of instant reset

  • parrying dagger stacks dont reset anymore

  • uzai hook changes your direction towards the unit now

  • hydra spells have been reworked to be more fair

  • dragon is now harder to kite

Bug fixes

  • fixed thundergod unique tag duplicate in tooltip

  • fixed xelv passive not mentioning q being able to proc it

  • fixed shizu passive proccing off stuff other than shizu basic attacks

  • fixed games permanently hanging if they get paused after a nexus has died

  • fixed morning star vfx

  • fixed neri f projectile icon missing

  • fixed startetr items counting as basic attacks instead of on hit

  • fixed lodwig w recast not consuming when close to target

  • fixed faceless carving not ticking on start

  • fixed syn passive not mentioning missing health damage

  • fixed chainbreaker not showing as active item

  • fixed buildpath not showing correct amount of items in teaminventory (like obsidian shards in chaos stone)

  • fixed synestra w reset not scaling with cdr

  • fixed being able to unlock zoom in builds

  • fixed xelv q not critting

  • fixed shizu passive proccing on other onhit triggers than shizu basic attack

  • fixed bloodstone buff tooltip and icon

  • fixed some invalid damage classes on various effects

  • fixed expected ticks on short buffs sometimes not applying the last tick

Lobby fixes

  • profanity will no longer be allowed in player names and lobby titles

  • fixed an issue that could cause lobbies to become unstartable

  • fixed pending lobby invites not being removed after a lobby is closed

  • fixed lobby invites not properly showing a reason when they can't be accepted

  • fixed position selection showing players from last game

  • fixed position selection updates changing the role of all players on the team

  • fixed time stamp problems with messages in lobbies

  • fixed messages being replayed multiple times when joining a lobby

  • fixed a situation where you could be disconnected from the lobby but not be moved back to login screen

  • fixed an issue where someone declining an invite would cancel an active queue pop

Source

Steam News / 14 September 2025

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