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Steam News6 July 20251y ago

Closed Alpha Test 2.14

Highlights talent update new talents have been added to all trees many of the rarely used talents have been reworked or replaced the trees have been re-layouted smaller and bigger changes were made to many existing tale

In this update4

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes7 additions21 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Store
  • Performance
addedHighlightstalent update new talents have been added to all trees many of the rarely used talents have been reworked or replaced the trees have been re-layouted smaller and bigger changes were made to many existing talents to make them more useful or interesting
addedHighlightsadded lane/role intention system to the game setup click on a lane to indicate you want to go there select the role you intent do fullfill (defaults to your suggested retainer role)
changedGameplaydandra changes passive now generates stacks when nearby allies take or deal damage Charged Q will do increased healing/damage W will reduce all cooldowns of the target ally E grows further E now only grows in a target direction
changedGameplayjabari teleportation now works by interacting with a dagger, cooldown managed by passive
changedGameplayvoltez R lower base damage and projectile speed
changedGameplayxelv Q now applies onhit effects and generates crit based on your crit rating

Syndicate of Souls changes

addedtalent update new talents have been added to all trees many of the rarely used talents have been reworked or replaced the trees have been re-layouted smaller and bigger changes were made to many existing talents to make them more useful or interesting
addedadded lane/role intention system to the game setup click on a lane to indicate you want to go there select the role you intent do fullfill (defaults to your suggested retainer role)
changeddandra changes passive now generates stacks when nearby allies take or deal damage Charged Q will do increased healing/damage W will reduce all cooldowns of the target ally E grows further E now only grows in a target direction
changedjabari teleportation now works by interacting with a dagger, cooldown managed by passive
changedvoltez R lower base damage and projectile speed

Highlights

  • talent update

    • new talents have been added to all trees

    • many of the rarely used talents have been reworked or replaced

    • the trees have been re-layouted

    • smaller and bigger changes were made to many existing talents to make them more useful or interesting

  • added lane/role intention system to the game setup

    • click on a lane to indicate you want to go there

    • select the role you intent do fullfill (defaults to your suggested retainer role)

Gameplay

  • dandra changes

    • passive now generates stacks when nearby allies take or deal damage

    • Charged Q will do increased healing/damage

    • W will reduce all cooldowns of the target ally

    • E grows further

    • E now only grows in a target direction

  • jabari teleportation now works by interacting with a dagger, cooldown managed by passive

  • voltez R lower base damage and projectile speed

  • xelv Q now applies onhit effects and generates crit based on your crit rating

  • assassin range nerfs

  • khoru F slow-attack now tied to invis

  • emonia E now disjoints all projectiles targeted at her

  • switched khoru R damage amplifications

  • shizu F will now always attack the initial target on the last swing

  • minions will now lose interest in you after moving too far away from a lane

  • repentance F now properly continues through CC

  • mana/rage/energy calculations now use and display proper numbers for all spells/items

Visuals, UI, Sound

  • added icons for character roles

  • shutdowns are now announced in chat

  • 6v6 lobbies can now be made by everyone

  • removed buff display from minions

  • scrolls now have their own openable category in the shop

  • ability button resource cost now colored in red when not enough resource

  • TAA set as default anti-aliasing method

  • tower aggro sound is now higher pitched

  • lobby invite list now automatically scrolls down

  • team inventory / shard counters are now next to inventory

  • pings are now triggered on key-up and canceled when alt-tabbing

  • moved scrolls into a collapsable tab in the shop

  • added a mechanics-bar for neri passive

  • various spell VFX and SFX have been improved for dandra, kaal, siko, aegion, lodwig, rhonheim

  • new attack animation for Repentance R

Bugfixes

  • fixed myr spawning too many skeletons

  • fixed tiki's not working

  • fixed lana's passive bar not being displayed correctly

  • fixed omnu terror buff vfx

  • fixed broken waan sigil vfx

  • fixed tower buffs overlapping health bar

  • fixed buttons sometimes taking keyboard focus

  • fixed buffs sometimes hiding player names

  • fixed namuneth F and rak P not working after alignment removal

  • fixed coagulants proccing while dead

  • fixed an issue with vision calculations related to units in walls

  • fixed material/mesh override system removing skins when polymorphed

  • fixed game time dilation not properly working on buffs on health bars

  • fixed a replay crash

  • fixed chat message sound when pinging

  • fixed required-item counter missing in shop for e.g black shards

  • fixed siko W going on cd when interrupted

  • fixed siko W being able to double snare

  • fixed energizing potions not always restoring the full amount

  • fixed hydra buff on nexus VFX looking weird

  • fixed 3v3 map lighting

  • fixed a problem with unique buffs removing themselves instead of refreshing

  • fixed decaying shields removing all shields with infinite duration

  • fixed truesight effects not properly respecting walls

  • fixed bugged out settings panel when clicking on sticker in inventory

  • fixed recommended items not properly updating when buying boots

  • fixed bots getting stuck in base when minions are pushed up to their nexus

  • fixed self-casts randomly rotating your character

Source

Steam News / 6 July 2025

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