In this update4
Full notes
Full Syndicate of Souls update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Performance
Syndicate of Souls changes
Highlights
talent update
new talents have been added to all trees
many of the rarely used talents have been reworked or replaced
the trees have been re-layouted
smaller and bigger changes were made to many existing talents to make them more useful or interesting
added lane/role intention system to the game setup
click on a lane to indicate you want to go there
select the role you intent do fullfill (defaults to your suggested retainer role)
Gameplay
dandra changes
passive now generates stacks when nearby allies take or deal damage
Charged Q will do increased healing/damage
W will reduce all cooldowns of the target ally
E grows further
E now only grows in a target direction
jabari teleportation now works by interacting with a dagger, cooldown managed by passive
voltez R lower base damage and projectile speed
xelv Q now applies onhit effects and generates crit based on your crit rating
assassin range nerfs
khoru F slow-attack now tied to invis
emonia E now disjoints all projectiles targeted at her
switched khoru R damage amplifications
shizu F will now always attack the initial target on the last swing
minions will now lose interest in you after moving too far away from a lane
repentance F now properly continues through CC
mana/rage/energy calculations now use and display proper numbers for all spells/items
Visuals, UI, Sound
added icons for character roles
shutdowns are now announced in chat
6v6 lobbies can now be made by everyone
removed buff display from minions
scrolls now have their own openable category in the shop
ability button resource cost now colored in red when not enough resource
TAA set as default anti-aliasing method
tower aggro sound is now higher pitched
lobby invite list now automatically scrolls down
team inventory / shard counters are now next to inventory
pings are now triggered on key-up and canceled when alt-tabbing
moved scrolls into a collapsable tab in the shop
added a mechanics-bar for neri passive
various spell VFX and SFX have been improved for dandra, kaal, siko, aegion, lodwig, rhonheim
new attack animation for Repentance R
Bugfixes
fixed myr spawning too many skeletons
fixed tiki's not working
fixed lana's passive bar not being displayed correctly
fixed omnu terror buff vfx
fixed broken waan sigil vfx
fixed tower buffs overlapping health bar
fixed buttons sometimes taking keyboard focus
fixed buffs sometimes hiding player names
fixed namuneth F and rak P not working after alignment removal
fixed coagulants proccing while dead
fixed an issue with vision calculations related to units in walls
fixed material/mesh override system removing skins when polymorphed
fixed game time dilation not properly working on buffs on health bars
fixed a replay crash
fixed chat message sound when pinging
fixed required-item counter missing in shop for e.g black shards
fixed siko W going on cd when interrupted
fixed siko W being able to double snare
fixed energizing potions not always restoring the full amount
fixed hydra buff on nexus VFX looking weird
fixed 3v3 map lighting
fixed a problem with unique buffs removing themselves instead of refreshing
fixed decaying shields removing all shields with infinite duration
fixed truesight effects not properly respecting walls
fixed bugged out settings panel when clicking on sticker in inventory
fixed recommended items not properly updating when buying boots
fixed bots getting stuck in base when minions are pushed up to their nexus
fixed self-casts randomly rotating your character
Source
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