HomeGamesUpdatesPricingMethodology
Steam News31 May 20261mo ago

Closed Alpha 3.3

Gameplay + Balance New Retainer: Tina, Prodigy of Ur [Mage] New Vessel: Nethys, Soul of the Veil Walker [Carry] preferred item slots are now respected by earned items added ore+mushrooms to 3v3 map added gem of hubris s

In this update4

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

150 fixes42 additions54 changes4 removals
  • Balance
  • Maps
  • Server
  • Performance
  • UI and audio
  • Store
addedGameplay + BalanceNew Retainer: Tina, Prodigy of Ur [Mage]
addedGameplay + BalanceNew Vessel: Nethys, Soul of the Veil Walker [Carry]
changedGameplay + Balancepreferred item slots are now respected by earned items
addedGameplay + Balanceadded ore+mushrooms to 3v3 map
addedGameplay + Balanceadded gem of hubris
changedGameplay + Balancespell buffering now only in the last 0.25s of a cast
critical Strike Damage175%200%critical Strike Damage increased, buff

Syndicate of Souls changes

addedNew Retainer: Tina, Prodigy of Ur [Mage]
addedNew Vessel: Nethys, Soul of the Veil Walker [Carry]
changedpreferred item slots are now respected by earned items
addedadded ore+mushrooms to 3v3 map
addedadded gem of hubris

Gameplay + Balance

  • New Retainer: Tina, Prodigy of Ur [Mage]

  • New Vessel: Nethys, Soul of the Veil Walker [Carry]

  • preferred item slots are now respected by earned items

  • added ore+mushrooms to 3v3 map

  • added gem of hubris

  • spell buffering now only in the last 0.25s of a cast

  • monsters can no longer be cheesed by standing in a corner

  • shredder stacks no longer get lost on death

  • all percent-health bonus damage is now capped against non-retainers

  • can no longer stack coin, seed and butchers

  • can now target unit selection icons with spells

  • disconnected players will now rubber-band their level to stay 3 levels behind their team

  • khoru stealth no longer gets canceled by taking damage

  • myr now has longer dragon ghost duration

  • ignition active buffed, now deals % Max Health and lasts longer.

  • bag items adjusted

  • massive spell damage increases for many retainer/vessel spells

  • grob adjustments, mostly Q spread increasing with levels

  • dragon has much more health, deals less damage early

  • base tower has less Health

  • wardruids mantle only works on retainer combat now

  • critical Strike Damage is now 200% (from 175%)

  • vessels now have base Mana, Retainer Mana Pool decreased

  • Kaal, Omnu, Xelv, Myr, and Spellblade buffs

  • dandra now produces less Brambles on her ultimate

  • small Gems are balanced around a 600g stat value

  • heals and Shields nerf; mostly to accomodate for future increases to Healing/Shielding

  • added a few more Items (Waystones)

  • seismic Core: Shockwave + Size consolidation

  • pillager: Melee Cleave consolidation

  • wolf Pelt: Minion Damage items

  • nerfs to Mana scaling items (Vanq, World Tree, Dread Orb, Mending Beads)

  • recruit Helm buffs

  • bush trap is a Remnant, Drums are a Waystone

  • destroying a tower now grants a Gemstone to all allies

  • high Roller increased to 5%

  • forager talent gold generation reduced

  • part 1 of item rework (Reorganized stat values on items, adjusted gold values)

  • reorganized stat values of Retainers and Vessels (removed Block from melee Vessels, added defenses instead)

  • thrix buffs

  • siko Q nerf

Technical

  • server infra structure moved to kubernetes, allowing infinite player scaling

  • pooling system for spells + units, eliminating most causes of FPS drops, especially for lower end machines

  • texture size optimizations freeing up some VRAM

  • various smaller performance improvements slightly increasing base FPS

  • added a spectator relay server, allowing for unlimited spectators per game

  • available maps and queues are now loaded from the server

  • network system rework allows faster packet processing

  • server backend now allows for more types of rolling updates without server restarts

Visuals, Sound and UI

  • updated minion models

  • updated alrahim model

  • updated water visuals

  • updated Dreamfall Groove lighting

  • replaced the cloth physics engine with kawaii physics

  • all existing skins are now visible in game setup and can be purchased from there

  • item cooldowns are now visible in replay/spectate

  • item info data is now visible in replay/spectate

  • can now slow down / increase replay speed while paused

  • login attempts now display ban duration

  • unstoppable indicator now shown on health bar

  • friendlist states now show what lobby a player is in

  • you can now see your own state in your friendslist

  • friends list now shows when people are spectating / viewing replays

  • stickers scale with healthbar scale now

  • increased the range of available camera speeds

  • dragable windows now remember their last position

  • queue penalties now show the remaining time

  • various backend security improvements

  • all players are now rewarded if a game crashes

  • clarified various tooltips

  • added shirai voicelines

  • added language system + german translations (more coming)

  • added stat trackers for various items

  • added info center role and name filters

  • added scale sliders for chatbubbles and interaction tooltips

  • added minimap icons for mushrooms/ore (only when visible)

  • added a setting to select your Audio Device

  • added a setting to select your Monitor

  • added secondary hotkey slots

  • added a confirmation message when trying to bind an already in use hotkey

  • added epic monsters to the killfeed

  • added a new settings dropdown to select your GPU

  • added a new "reset to defaults" button to the settings

  • added a decline-and-hide button to the surrender vote

  • added a setting for inverting drag scroll

  • added a go-to-live button for spectator

  • added a 10 seconds back button for spectator/replay

  • added cursor size setting

  • added new login screen animation: merith

  • added open-lore button to info center

  • added per level data for spell tooltips in infocenter

  • added max stacksize for items in infocenter

  • added per-team colors to some spells

  • added character previews in game setup

  • added draft mode game setup

  • added a login queue

  • added name change service to the shop

  • added replays/spectator state to be visible in friends list

  • added chat rate limiting and enforced maximum message length on client

  • added chat restrictions for penalized players

Bug Fixes

  • fixed minion pathing getting messy if lane points are too close together

  • fixed rakzuul purple passive not removed on death

  • fixed cloned weapons getting stuck when using /switch

  • fixed empty sockets not being shown after /switch

  • fixed waygate behaviour when getting forced teleported during the travel

  • fixed various issues with /gm and cost-reliant spells

  • fixed minions not following lanes properly on 3v3

  • fixed health bar jumping when playing with locked cam

  • fixed vissra F not resetting cd on kill

  • fixed shirai hitboxes, W now only stuns at full charges

  • fixed jabari daggers being available for tp after timeout or after vessel swap

  • fixed some miss-classified spells

  • fixed namu F not displaying for some characters

  • fixed ward sound for pinkward playing multiple times for enemy wards

  • fixed window size not resetting when quitting from gameplay

  • fixed death recap not re-send on reconnect

  • fixed game start/end desyncing everything in spectator

  • fixed various isses with pings and chat messages in replay/spectator

  • fixed timer inconsistencies for scoreboard and buffs

  • fixed tooltips getting stuck when playing on a touch device

  • fixed text inputs not enforcing the max text length

  • fixed loading into a game that just finished causing a bugged out client

  • fixed not being able to add stickers by rightclicking

  • fixed titles not refreshing until relog

  • fixed not being able to set a password on matchmaking lobbies

  • fixed an issue that prevented the client from checking for updates regularly

  • fixed an issue that caused to client to not realize when it disconnected properly

  • fixed an issue that prevented players from joining password protected lobbies through their friendslist

  • fixed icons not updating in the invite-list of a lobby

  • fixed quest timers not updating without refreshing

  • fixed post-game lobby sometimes getting stuck in waiting-for-stats

  • fixed post-game lobby level up animations not always playing

  • fixed issues with the animated login screen getting laggy or not playing

  • fixed icons in messages sometimes getting stuck when a chat is getting spammed

  • fixed 3v3 position selection

  • fixed long keybind names

  • fixed minimap 5v5 background being slightly missaligned

  • fixed missing stat texts + icons

  • fixed vissra f indicator

  • fixed various profanity filter issues

  • fixed selected skin not remembered between games

  • fixed network hickups causing an empty list of characters in game setup

  • fixed lobby not updating level / games played between games

  • fixed role selection being reset when locking your retainer

  • fixed action stacking with classic mode selections

  • fixed from the shadows wrong effect type

  • fixed camera lock not released on hero switch

  • fixed shizu F not proccing on-hit effects

  • fixed attack orders on enemies out of vision revealing their position

  • fixed attack orders getting canceled when coming into attack range of an out of vision enemy

  • fixed cast orders not continuing movement orders afterwards

  • fixed issue with dr dee pasive going on cooldown without spawning scrap

  • fixed not being able to consume gumballs while dead

  • fixed dr dee w not showing as slow

  • fixed dr dee w debuff getting removed by entom f

  • fixed omnu e rarelly getting stuck (hopefully)

  • fixed qel f indicator not working

  • fixed templars flail, convergance, fired up, infernal wish and hydra thorns being stacked/consumed multiple times by one spell

  • fixed voltez R explosion not properly visible for enemies

  • fixed buffs on clones not actually cloning the effect of the buff (requires testing)

  • fixed myrs clones being immune to hero-only effects

  • fixed monster attacks in death recap not showing their icons

  • fixed polish/french keyboard layouts not automatically recognizing their 123456 key alternatives (requires testing)

  • fixed key-up events not registering when having both a binding with and without modifier key on the same button

  • fixed keybind buttons not properly clearing their modifier when unbinding a key

  • fixed various interactions with clones not being attributed to the clone properly

  • fixed a bug where your pets and clones did not earn drops for you

  • fixed tooltip bug with Green Eth On-Hit small gem

  • fixed frostfinger handguards inconsistent stacking

  • fixed aspect of the mammoth possible infinite dot loop

  • fixed report-failed popup not providing the reason (e.g already reported)

  • fixed waygates being interactable from over the walls

  • fixed shop button not being pingable everywhere

  • fixed pings going through the UI in many spots

  • fixed new accounts not properly getting assigned their selected region

  • fixed bugged client states when trying to force a reconnect while in a replay

  • fixed connected gamepads/controllers messing with your inputs

  • fixed camera lock not being turned off on game end

  • fixed shutdowns not indicating which team they happened to

  • fixed killfeed pannel getting partially hidden with high kill volumes

  • fixed unlockable items not properly showing their state when available

  • fixed initial connection to server rarely failing

  • fixed shirai Q visibility over walls

  • fixed waygate on 3v3 map traveling to wrong location

  • fixed uzai animation lock sometimes getting you stuck

  • fixed animations not syncing correctly when gaining vision of an enemy

  • fixed interaction animations not playing when gaining vision of an enemy

  • fixed transferrable buffs being able to transfer back onto monsters

  • fixed gems not being shown properly on post game screen

  • fixed /switch units not having their collision removed

  • fixed /switch units not having their gem sockets applied properly

  • fixed various issues with active items not properly blocking slots

  • fixed not being able to see enemy active/gem items on the scoreboard

  • fixed swapping weapons being possible with clones

  • fixed camera drag being overriden by screen edge panning

  • fixed a rare issue with flickering tabs in the item shop

  • fixed an issue where gems could be visible in the item shop

  • fixed unique passives of items not working after buying them twice and selling once

  • fixed item spells not having any cooldown after buying them twice and selling once

  • fixed calculation issues with ring of the king

  • fixed camera not centering when starting to spectate

  • fixed an issue where the mousewheel zoom could become overly sensitive

  • fixed 6th item not being able to be bought if the inventory is full with pre-items

  • fixed targeted dashes following the target infinitely

  • fixed quest items not resetting their counter after the first instance

  • fixed quest item gold exploit (undo not removing the item after it transformed)

  • fixed inquisitors applying to allies

  • fixed bloodstone not working

  • fixed unique buffs with infinite duration spam-overriding each other

  • fixed jeanne W applying to bounce attacks

  • fixed DrDee passive triggering on items

  • fixed first bribe proccing when CCing yourself

  • fixed templars flail working against structures

  • fixed besodian claymore proccing on non-retainers

  • fixed partial-purchasing buying the same child item multiple times

  • fixed error popup on successful partial-purchase

  • fixed tooltips for items with active spells

  • fixed camera lock getting stuck when using /switch cheat

  • fixed gem swapping when swapping weapon

  • fixed lag spike on inventory update

  • fixed items and interactables sharing mouseover outline

  • fixed some effects proccing on mushroom/ore

  • fixed /godmode filling your inventory completely with items

  • fixed /godmode not properly resetting charge abilities

  • fixed items that turn into other items getting duplicated

  • fixed rune of advance teleport not being visible to enemy

  • fixed error message popping up when buying a partial item

  • fixed jungle beacons not being interactable

  • fixed super minions not spawning on the correct lanes

  • fixed synestra W not silencing

  • fixed global pickup sounds

  • fixed some sound effects playing from start when coming in vision

  • fixed loading screen for 4k monitors

  • fixed diminishing returns math

  • fixed all items of the same type being selected in the shop inventory

  • fixed dr dee w and ult coming off cooldown when upgrading via passive

  • fixed spectator desync when game ends

  • fixed graphs not available if accesed from matchhisttory

  • fixed missing shirai spell indicators

  • fixed a problem with game-ready popup not counting the last player

  • fixed an issue where two players could lock in the same hero during draft.

  • fixed locking in your selection clearing other players' selections.

  • fixed ban-phase protection not being applied correctly.

  • fixed the draft incorrectly advancing after a player locked in.

  • fixed draft timer and bot behavior.

  • fixed bots occasionally failing to lock in their picks

  • fixed re-picking skins not working correctly

  • fixed players getting stuck in the lobby or matchmaking

  • fixed a rare inventory issue that could cause you to not see any pickable characters

  • fixed being able to invite offline or busy players to a lobby

Source

Steam News / 31 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.