In this update3
Full notes
Full Syndicate of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Syndicate of Souls changes
Gameplay
account quests are now available in the lobby: daily first win, daily login and reaching account lvl 10 during the alpha
vissra was reworked: R dash with bleed and bonus damage from close range, F hits multiple targets and paralyzes when hitting twice, P silences when a paralyze breaks
prideseeker small update: Passive now trigger F knockup and Stab attack after F, also grants Attackspeed when fully stacked
jungle nerfs all around (more damage, less xp, buffs are weaker)
voidwalkers edge updated, now applies mr shred
soulwells now heal all nearby allies over time
waan shrines now grant stronger, decaying movementspeed in a larger area
all shrines now have a cooldown after their effect finishes
golem jungle buff now grants attackspeed and stronger healing from monster kills, instead of lifesteal/spellvamp
3v3 map base layouts have been updated
omnu Q is now bigger and shaped differently
attackmove now ignores idle jungle monsters
attackmove now properly continues if the currently attacked enemy is killed
Visuals, Sounds and UI
new tower models with destruction animations have been added
talent trees are now easier to edit, letting you swap and drag+drop points in completed trees
added a display for when a game is paused
new login screen: Raphael
items now display if their abilities are active or passives
the remaining UI elements have been updated with new textures
new announcer voicelines have been added
raphael and jeanne voicelines have been added
camera hotkeys now use the scoreboard order
pylon effect and death state improved
new system for autoattack swing vfx added
lore shorts have been added for all characters
vfx improvements: voltez R, entom F, helentris R, dr.dee E, tower attacks
dr dee scrap now indicates time left
active items now show a different border in shop
added a new category for jungle items to the shop
new death animation for Dr. Dee
Bug fixes
fixed khoru dealing more F damage than intended
fixed peipei passive granting too much movementspeed
fixed some issues related to clicking through UI elements
fixed indicators not showing for charge and 2 step targeting using quickcast
fixed various faulty voicelines for Xelv
fixed rounding issue on stats panel
fixed rare stuck healthbar/unit tooltip issue
fixed inventory items becoming invisible when drag/dropping after game end
fixed empty killfeed icons when unit kills itself
fixed rare permanently stuck minions in jungle
fixed born commander boots sometimes applying to self
fixed manticore affecting minions
fixed chain axe not stopping when teleporting during the dash
fixed myr skeletons scaling with base stats instead of bonus stats
fixed more missing spell icons
fixed default camera speed setting
fixed camera not centering on replay start
fixed tayji eye passive range
fixed jabari daggers not becoming interactable when passive resets
fixed aether surge being stackable by unintended spells
fixed fralnir interaction getting stuck on vessel swap
fixed rare crash in outdated replays
fixed camera movement issue
fixed a couple UI issues caused by NativeOnInitialized
fixed moveable widgets not properly repositioning when changing resolution
fixed switching to borderless not resetting UI scale
fixed damage numbers being visible in debug camera
fixed elixirs not applying when buying them while dead
fixed monsters resetting when target becomes untargetable
fixed item cooldowns not being applied to clones
fixed some actions like impending doom not being canceled properly on death
fixed dawn and dusk not working
fixed wrong direction for rakzuul r2
fixed jungle buff tooltip not shwoing max charges
fixed issue where tooltip expansion hint would show multiple times in the same tooltip
fixed aspect of the snake and aspect of the cobra not working
fixed helentris passive not proccing on r hit
fixed helentris r indicator being too long
fixed issue with spellindicators base plane scale relying on range alone rather than computed data
fixed chat bubbles not work with UI scaling
fixed jeanne E vfx
fixed dr dee rockets locking on untargetable units
fixed minimap having empty space around it
fixed a bug where the client didn't realize it had last connection
Source
Changelog.gg summarizes and formats this update. How we read updates.
