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Steam News15 June 20251y ago

Closed Alpha Test 2.13

Highlights New retainer: Xelv, Herald of Ruin - Assassin buffs no longer have an alignment buffs now have an animated marker to show if they are dispelable dispels will remove all dispelable buffs/debuffs from a target

In this update4

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes9 additions12 changes5 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedHighlightsNew retainer: Xelv, Herald of Ruin - Assassin
removedHighlightsbuffs no longer have an alignment
addedHighlightsbuffs now have an animated marker to show if they are dispelable
removedHighlightsdispels will remove all dispelable buffs/debuffs from a target
changedHighlightsdifferent types of buffs are now displayed in different ways on the health bar
removedCharacter changesEmonia: W charm removed, better scaling, lower cooldowns, %MS on Q, improved resource management

Syndicate of Souls changes

addedNew retainer: Xelv, Herald of Ruin - Assassin
removedbuffs no longer have an alignment
addedbuffs now have an animated marker to show if they are dispelable
removeddispels will remove all dispelable buffs/debuffs from a target
changeddifferent types of buffs are now displayed in different ways on the health bar

Highlights

  • New retainer: Xelv, Herald of Ruin - Assassin

  • buffs no longer have an alignment

  • buffs now have an animated marker to show if they are dispelable

  • dispels will remove all dispelable buffs/debuffs from a target

  • different types of buffs are now displayed in different ways on the health bar

  • less important buffs are only shown in the target or player panel

  • highly important buffs (e.g myr E, infernal wish) are shown as big icons to the right

  • stacking mechanics that build up to an effect (e.g dandra Q snare) now display a bar filling up their charges

  • character mechanic buffs (e.g al-rahim P, shizu P) are now displayed as special bars under your resource bar

  • the CC display was consolidated, now only showing one bar for the longest lasting most disabling CC

Character changes

  • Grob: P now charges up when spending rage instead, Q now instantly bounces to two/all nearby targets

  • EmoniaW charm removed, better scaling, lower cooldowns, %MS on Q, improved resource management
  • Peipei: Q now heals the full healing on impact, P can be triggered by healing or puddles

  • KriegR1 casts faster, R2 removed. F now deals damage when passing through enemies. Passive now stacks bleed and heals you, resets you R1 cooldown and grants resistances when fully stacked
  • Khoru: R deals current/missing % bonus damage based on stack count. F can now be freely targeted, deals damage when passing through enemies, and grants the slow on your first AA when leaving stealth

  • Rhonheim: W2 is now E. W1 slows enemies, W2 casts a blizzard stacking slows, snares on full stacks

  • Golrok: R now shields nearby allies, instead of F

  • Dandra: W now also grants a shield, recasting the ability resets the shield

  • Prideseeker: P now charges on AA, when fully charged next R will reset cd, F will knock up or AA will stab in a line

  • JabariR targeted, cooldown reduced by collecting daggers. F now casts small daggers, F cooldown reduced when fully stacking passive
  • spells that can be charged like helentris R now update their target when letting go of the key

  • after losing vision of an enemy, you now follow them and restart your last action when regaining vision

  • buffs and shields now properly grant you assists

  • repentance F can now be cancelled by the player

  • repentance passive now triggers on jungle camps

  • tayji charm now has a brief cooldown per target

  • wavebinder R now longer allows turning, but fires faster

Visuals, UI, Sound

  • a new setting for sharper graphics has been added (on by default)

  • can now buy in shop with doubleclick on items

  • added a role filter to game setup

  • damage numbers now properly work with partially shielded attacks

  • damage numbers now show damage absorbed when shielding an ally

  • the talenteditor now shows animations indicating why you can't skill a talent

  • various items that were missing a sound effect now have one

  • kaal vfx and sfx improvements

  • lobby inventory screen entries resized

  • adaptive damage now shows the current damage type in tooltips

  • helentris model is no longer a placeholder

  • out-of-vision units like destructable rocks now hide their health bar

  • attack range is now displayed in the stats panel

Bugfixes

  • fixed spells targeted out of range not working properly

  • fixed allies not being targetable

  • fixed post game screen getting stuck in loading

  • fixed paindrinker not working

  • fixed kingslayer not working

  • fixed channel spells being accidentally cancleable

  • fixed being able to cast spells while game is paused

  • fixed myr skeletons doing more damage than intended

  • fixed winged boots not working towards clones

  • fixed shizu f teleporting to the same location repeatedly

  • fixed qel f arrows spawning too far apart

  • fixed post game screen bugging out when leaving it too early

  • fixed some spells being castable while being knocked back

  • fixed scoreboard tooltips not being hidden when scoreboard hides

  • fixed vissra poisons not applying the correct ccs

  • fixed jabari bounceoff vfx

  • fixed silence vfx not showing for first 0.6 seconds

  • fixed tayji eye vfx not fading out corretcly

  • fixed healthbar ticks being sometimes inconsistantly spaced

  • fixed items not properly updating in target panel

Source

Steam News / 15 June 2025

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