In this update4
Full notes
Full Syndicate of Souls update
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What changed
- Gameplay
- Balance
- Maps
- Events
- UI and audio
- Fixes
Syndicate of Souls changes
Gameplay
new vessel: Repentance [Bruiser, Spin2Win]
new feature: destructable rocks (they block pathing and vision, can be destroyed and respawn)
jungle pots and destructable rocks are now permanently visible, but appear "frozen" while out of vision
clones and hero summons now automatically attack nearby enemies when no command is given
roots no longer prevent knockbacks
bag items now share cooldown
you can now buffer actions that are not valid at the time of the keypress
dandra E now grows in stages
debilitation talent now increases damage taken
minion XP reward greatly reduced
dragon and hydra are weaker in the early game
dragon respawns sooner
team objectives give more global gold
grimoire is cheaper, no longer gives stats
anti-heal items are slightly cheaper
worldender is now a crit item
bandage/healthpot nerfs, tower regen buffed
master magicians mantle and branch of the world tree have swapped passives
Visuals, UI, Sound
lighting was updated on 3v3 / 1v1 maps
added cc time to death recap
helentris F animation updated
added ebb and flow damage counter
added an error popup when trying to buy currency with the steam overlay disabled
added a rakzuul passive vfx
chat no longer fades when scrolled up
added siko voicelines
various items have new or updated sounds, more to follow
adjusted tags for all retainers/vessels
experimental: shop icons are slightly bigger again [feedback welcome]
new VFX for debilitation and windchaser scroll
helentris model now has a proper texture
Technical
auto self cast is now the default option (for new players)
added cheat commands to start and stop jungle spawning
added new voiceline trigger for assists, vessel picks and buying item with specific stats
Bugfixes
fixed all missing buff and spell tooltips and many missing icons
fixed edge of consciousness not updating correctly when rezzed
fixed omnu invincibility issue
fixed not being able to cast spells without a target when using smartcast with indicators
fixed enemy/friendly kill counter order on scoreboard/header
fixed shift-enter all chat not working after game end
fixed some spell animations getting canceled early
fixed some spells not showing up in the info center
fixed regeneration/healing flags not properly applied for all spells/buffs
fixed emonia W not generating energy
fixed attackmove and attack-when-idle not attacking nearby jungle monsters on some weapons
fixed jungle monsters getting stuck in a state of permanent resetting, regenerating constantly
fixed jungle monsters resetting when killing their target, instead of attack their next target
fixed shutdown announcer messages not showing the killer
fixed various on-hit effects unintendedly (not) triggering when the target is killed by the basic attack (paindrinker, voltez p etc)
fixed unit stats not instantly updating when a buff is forcefully removed
fixed some buff tooltips not working
fixed basic attack tooltips showing "cooldown"
fixed peipei laugh voicelines
fixed resource cost on abilities multiplying on client
fixed spells with multiple charges not visually disabled when no charges ready
fixed paused games never getting abandoned
fixed not getting xp for kills when dead
fixed drag scroll getting stuck sometimes
fixed all charge spells getting longer instead of shorter cooldowns per level
fixed some issues with tooltips and unique spell tags and cooldown groups
fixed being able to use instant actions during dashes
fixed charge spells not allowing you to buffer other spells
fixed getting stuck in a black screen if the server refuses a connection, now shows a reconnect popup
fixed multiple players on the same network being unable to connect
fixed an issue with the waiting for stats panel not getting removed
fixed nerumian mendian vfx
fixed dashing against a wall not playing the animation
fixed a material issue that caused several problems, like invisible omnu or texture glitch after taking gates while poly'd
Source
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