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Full Syndicate of Souls update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Syndicate of Souls changes
Gameplay
lana rework
no more hot/dot, instead basic attacks against enemies charge a buff, increasing your next AA healing
R now embeds light in the target, healing or damaging them on your next AA and bouncing the light
F now channels multiple flashes of light in the target location, healing and dispelling allies, blinding enemies
dandra rework
Q is now the old E, rooting enemies if they are hit multiple times
W no longer heals
E creates a large garden of thorns, running over them will heal allies and bleed+root enemies
peipei update
W can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit
E now instantly polymorphs the target, and polymorphs nearby enemies when it expires
tayji rework
R once again manually spawns eyes, they will charm nearby enemies
Can be sacrificed to shield allies and grant on-hit damage
F is now a long-range AOE shield+buff for allies and reveals enemies
voltez update
P no longer paralyzes, instead ability damage marks enemies and AAs against a marked target will zap all marked enemies
R now longer charges while casting, instead it is reactived to deal damage after landing. it charges up while on the ground to deal extra damage and paralyze.
alrahim rework
P now charges up by dealing damage, granting you a shield and damaging fire storm
R now fires a big pillar in front of you for extra damage, and three smallers ones that knock back
W now grants instances of CC immunity while channeling
E can now be casted multiple times, sending phoenix fire forwards that damages enemies and dispels allies
uzai update
P grants a strong burst of attackspeed when something you control dies
R can now be bounced in a straight line, and leaves behind a zones in which enemies take extra damage from your AAs
F will now throw the grabbed target in front of you after it has been dragged to you (barrel version works as before)
qel passive update
pushing enemies damages them
pushing allies now grants them bonus damage on their next AA
synestra update
spells now switch to stealth version no matter the reason for the invisibility
Other
removed many unintended instance of rage generation
controlled items like scythe now prioritize retainers
towers now reset their attack timer when switching targets, making lasthitting slightly easier
rudra now only generates critical charges from the primary attack, but if the primary attack crits so do all bounces
Systems
added "sticker" system, overhead display
shards are now team wide, shrines require all shards at once to activate
blindpick with bans has been added as a gamemode
health restore spells and effects are now split between healing/regeneration categories, fixing various unintended interactions
on-hit effects now only apply to the primary target for various spells
rate limits have been introduced for pings, emotes, chat and stickers
added damage stats for everburn, ignition wand, goggles, hortax and thundercore
Visuals and Tech
Dreamfall Grove lighting has been updated [WIP]
Dreamfall Grove music updated
added cloud shadows to Dreamfall Grove
loading screen backgrounds updated
full item shop UI now available in the info center
added a mana reg indicator to the UI
new icon for trainees knife
Bugfixes
fixed cc from allies flashing your screen
fixed omnu ult teleport cd missing
fixed ampwrecker and it now works on all nearby towers
fixed loading screen text sometimes overlapping players
fixed buffs overlapping with skillup buttons
fixed wavebinder being able to pull enemies shielded by an enemy wavebinder
fixed ancient cup tick calculation
fixed ancient cup charges not showing
fixed some more ping issues related to units
fixed recommended items randomizing on every inventory change
fixed really fast mousewheel zooming for some mouses
fixed build tree not properly displaying owned-item marker
fixed recommendation containing items with unique effects we already own
fixed a rare issue that could cause energyusers to be unable to cast 0 cost spells
fixed cannon minion spawning on 2nd wave at the start of the game
fixed jungle camps not losing patience when their target turns invisible
fixed vessel ability tooltips displaying wrong cost
fixed "attack when idle" sometimes not working
fixed boss monsters being permanently revealed after attacking them once
fixed various issues with the "/switch" cheat, like UI elements not resettings and not respawning
fixed death advanced tooltips not showing properly
fixed emotes playing while game is paused
fixed attackspeed stat display being wrong
fixed respawn timer not resetting when getting rezzed
fixed reource cost changes not showing in ability level up tooltips
fixed bloodstone not prompting tower aggro when binding to enemy
fixed begging for alms triggering from clones
fixed various issues with tooltips
Source
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