HomeGamesUpdatesPricingMethodology
Steam News22 February 20251y ago

Support Update

Gameplay lana rework no more hot/dot, instead basic attacks against enemies charge a buff, increasing your next AA healing R now embeds light in the target, healing or damaging them on your next AA and bouncing the ligh

In this update14

Full notes

Full Syndicate of Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes13 additions11 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
removeddandra reworkW no longer heals
addedpeipei updateW can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit
changedtayji reworkCan be sacrificed to shield allies and grant on-hit damage
removedvoltez updateP no longer paralyzes, instead ability damage marks enemies and AAs against a marked target will zap all marked enemies
changedvoltez updateR now longer charges while casting, instead it is reactived to deal damage after landing. it charges up while on the ground to deal extra damage and paralyze.
changedalrahim reworkP now charges up by dealing damage, granting you a shield and damaging fire storm

Syndicate of Souls changes

removedW no longer heals
addedW can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit
changedCan be sacrificed to shield allies and grant on-hit damage
removedP no longer paralyzes, instead ability damage marks enemies and AAs against a marked target will zap all marked enemies
changedR now longer charges while casting, instead it is reactived to deal damage after landing. it charges up while on the ground to deal extra damage and paralyze.

Gameplay

lana rework

  • no more hot/dot, instead basic attacks against enemies charge a buff, increasing your next AA healing

  • R now embeds light in the target, healing or damaging them on your next AA and bouncing the light

  • F now channels multiple flashes of light in the target location, healing and dispelling allies, blinding enemies

dandra rework

  • Q is now the old E, rooting enemies if they are hit multiple times

  • W no longer heals

  • E creates a large garden of thorns, running over them will heal allies and bleed+root enemies

peipei update

  • W can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit

  • E now instantly polymorphs the target, and polymorphs nearby enemies when it expires

tayji rework

  • R once again manually spawns eyes, they will charm nearby enemies

  • Can be sacrificed to shield allies and grant on-hit damage

  • F is now a long-range AOE shield+buff for allies and reveals enemies

voltez update

  • P no longer paralyzes, instead ability damage marks enemies and AAs against a marked target will zap all marked enemies

  • R now longer charges while casting, instead it is reactived to deal damage after landing. it charges up while on the ground to deal extra damage and paralyze.

alrahim rework

  • P now charges up by dealing damage, granting you a shield and damaging fire storm

  • R now fires a big pillar in front of you for extra damage, and three smallers ones that knock back

  • W now grants instances of CC immunity while channeling

  • E can now be casted multiple times, sending phoenix fire forwards that damages enemies and dispels allies

uzai update

  • P grants a strong burst of attackspeed when something you control dies

  • R can now be bounced in a straight line, and leaves behind a zones in which enemies take extra damage from your AAs

  • F will now throw the grabbed target in front of you after it has been dragged to you (barrel version works as before)

qel passive update

  • pushing enemies damages them

  • pushing allies now grants them bonus damage on their next AA

synestra update

  • spells now switch to stealth version no matter the reason for the invisibility

Other

  • removed many unintended instance of rage generation

  • controlled items like scythe now prioritize retainers

  • towers now reset their attack timer when switching targets, making lasthitting slightly easier

  • rudra now only generates critical charges from the primary attack, but if the primary attack crits so do all bounces

Systems

  • added "sticker" system, overhead display

  • shards are now team wide, shrines require all shards at once to activate

  • blindpick with bans has been added as a gamemode

  • health restore spells and effects are now split between healing/regeneration categories, fixing various unintended interactions

  • on-hit effects now only apply to the primary target for various spells

  • rate limits have been introduced for pings, emotes, chat and stickers

  • added damage stats for everburn, ignition wand, goggles, hortax and thundercore

Visuals and Tech

  • Dreamfall Grove lighting has been updated [WIP]

  • Dreamfall Grove music updated

  • added cloud shadows to Dreamfall Grove

  • loading screen backgrounds updated

  • full item shop UI now available in the info center

  • added a mana reg indicator to the UI

  • new icon for trainees knife

Bugfixes

  • fixed cc from allies flashing your screen

  • fixed omnu ult teleport cd missing

  • fixed ampwrecker and it now works on all nearby towers

  • fixed loading screen text sometimes overlapping players

  • fixed buffs overlapping with skillup buttons

  • fixed wavebinder being able to pull enemies shielded by an enemy wavebinder

  • fixed ancient cup tick calculation

  • fixed ancient cup charges not showing

  • fixed some more ping issues related to units

  • fixed recommended items randomizing on every inventory change

  • fixed really fast mousewheel zooming for some mouses

  • fixed build tree not properly displaying owned-item marker

  • fixed recommendation containing items with unique effects we already own

  • fixed a rare issue that could cause energyusers to be unable to cast 0 cost spells

  • fixed cannon minion spawning on 2nd wave at the start of the game

  • fixed jungle camps not losing patience when their target turns invisible

  • fixed vessel ability tooltips displaying wrong cost

  • fixed "attack when idle" sometimes not working

  • fixed boss monsters being permanently revealed after attacking them once

  • fixed various issues with the "/switch" cheat, like UI elements not resettings and not respawning

  • fixed death advanced tooltips not showing properly

  • fixed emotes playing while game is paused

  • fixed attackspeed stat display being wrong

  • fixed respawn timer not resetting when getting rezzed

  • fixed reource cost changes not showing in ability level up tooltips

  • fixed bloodstone not prompting tower aggro when binding to enemy

  • fixed begging for alms triggering from clones

  • fixed various issues with tooltips

Source

Steam News / 22 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.