Full notes
Full Syndicate of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Syndicate of Souls changes
Gameplay
New Retainer (WIP): Siko, Eye of the Isles ["ADC"]
Krieg R1 / R2 have switched places
Shutdown bounty is now pingable
Added a grace period after the nexus dies before the game is closed to allow chatting
Jungle buffs now spawn faster, and shrine activations are cheaper
"Bag" consumables are now free, but you can carry less of them
All vessels spells on rage retainers now cost a baseline of 25
Visuals
Certain spells like teleport and recall now show on the minimap
Health bars and other UI elements now work better on 4k monitors
Added an option to scale health bars
Player talents are now visible on the scoreboard and post game screen/match history
Item and talent statistics are now visible in the post game screen/match history
New UI background for the score display (topright), give some feedback how you like the style!
Units are now clearly highlighted if they enter a bush, or are about to be rectangle-selected
Bugfixes
fixed uzai barrel also throwing on grab
fixed lin Q not popping when target dies before impact
fixed one for all not working for golrok R
fixed last stand banner impacting movement
fixed peipei w knockup visuals
fixed some missing icons and texts
fixed enemy talents not being visible until they come into view the first time
fixed a rare crash issue that could happen during game setup phase (hopefully)
fixed clicking out of the chat resetting your already typed chat message
fixed recommended items panels not being fully clickable
fixed tooltips showing hint for advanced tooltips multiple times
fixed kaal uzai aa animation
fixed a very specific case where knockback effects could stick around permanently
fixed jungle camps getting stuck
fixed Lana R projectile getting lost when the target dies
Source
Changelog.gg summarizes and formats this update. How we read updates.
