In this update3
Full notes
Full Syndicate of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Syndicate of Souls changes
Gameplay
New Vessel: Rudra, Soul of the Wardancer ("ADC")
Lin Passive reworked, basic attacks now stack a debuff that can be consumed for burst damage
Towers on 5v5 map have been moved to provide more safety
Spellvamp and lifesteal from AOE now have reduced effectiveness
Added a brief cd to thunderlords
Visuals and Tech
Updated to Unreal 5.5
New Nexus model
Cursor now changes when Target Retainers Only is active
Bugfixes
fixed shizu passive (cd refunds) not working
fixed teebu passive not consumed by some spells
fixed fang of lycagon applying to non retainers
fixed Jabari R not consuming charges, allowing inifinite teleports
fixed benevolance vfx
fixed wavebinder shield vfx not removed when shield runs out
fixed some passive items being shown as actives
fixed aura items not applying buff to owner
fixed jabari stopping all action on teleport
fixed out and about not being removed near untargetable towers
fixed thundercore not being unique
fixed necromancers sickle missing base damage
fixed myr graves granting vision
fixed executes ending killing sprees / removing bounties
fixed some abilities targeting invisible units unintendedly
Source
Changelog.gg summarizes and formats this update. How we read updates.
