Update history
Latest Survivors Guild updates
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- Survivors Guild
Demo Update #9
With the playtest wrapped up, here's a new update to the demo! We're bringing fixes from playtest changes, new sprites, and new localizations (Korean, Spanish (Spain), and Portuguese (Brazil). Steam post imageSteam post…
Announcement7 changesFixGameplay - Survivors Guild
Demo Update #7
New update focused on making mini-bosses, crowds, and King Slime more threatening. Demo Update 7: Reduced invulnerability time after taking a hit. Increased mini-boss collision and action damage. Allowed the Bird Elite…
Announcement5 changesFixGameplay - Survivors Guild
Demo Update #6 (Big!)
Just released the sixth demo update! This one is pretty big. I added a new mini-boss, made improvements to sprites and VFX, added rerolls, and added remapping controls. The mini-boss is the Bird Elite. His special move…
Announcement17 changesGameplayBalance - Survivors Guild
Demo Update #5
Just released the fifth demo update! I wasn't happy with the Knight sprite, so I cleaned it up and added some pauldrons. I also fixed some multiplayer bugs. Demo Update 5: Improved Knight sprite. Added a delay when join…
Announcement4 changesFixGameplay - Survivors Guild
Demo Update #4
Just released the fourth demo update! The point of this update is to improve visual clarity and allow for analog movement while using controllers. Demo Update 4: Darkened the grass floor to better contrast with the wall…
Announcement2 changesGameplay - Survivors Guild
Demo Update #3
Just released the third demo update! Big QoL update focused on giving more visual feedback to the player! I added a bunch of changes based on feedback from the first week. Demo Update 3 Added player hurt animations. Add…
Announcement9 changesGameplayUI/audio - Survivors Guild
Demo Update #2
Just released the second demo update! The first week has gone great! Also as a note, I've received several comments about auto-aim. Auto aim already exists in the game. In the next update, I'll show it on the HUD by def…
Announcement7 changesUI/audioBalance - Survivors Guild
Demo Update #1
Just released the first demo update! Thanks to everyone for the feedback so far. Demo Update 1: Increased general player damage tick rate. Added separate timers for each player damager. Fixed getting stuck in mushroom c…
Announcement10 changesFixBalance - Survivors Guild
Demo Available NOW!
Hey everyone! The Survivors Guild demo is out! Thanks to everyone who helped give feedback. Survivors Guild is now better than ever! Since the playtest, I've fixed a ton of bugs, significantly polished up the UI and sou…
Announcement1 changeFixBalance - Survivors Guild
Demo coming Feb 2nd! Playtest closed for now.
We're finally ready for a demo release! The demo will be released on Feb 2nd. Thank you to everyone who participated in the playtest. Your feedback was super helpful. Thank you to Gohjoe for covering the demo prerelease…
Announcement1 changeCompatibility - Survivors Guild
Survivors Guild Playtest - Update 5
For update 4, I focused on working toward a demo release! This should be the last big update before the demo. I'd like to test it out and polish it up a bit before packaging it into a demo. I finally added evolutions fo…
Patch notes8 changesFixGameplay - Survivors Guild
Survivors Guild Playtest - Update 4
For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller! The goal here is to polish up the game for a demo release. Most of the menus and panels h…
Event12 changesFixGameplay - Survivors Guild
Survivors Guild Playtest - Update 3
For update 3, I focused on the UI. There is now an indicator for items that evolve at least one of your current weapons and vice versa. Also, I fixed some bugs and added a weapon evolution for the Lance! Patch Notes: Ad…
Store8 changesFixGameplay - Survivors Guild
Survivors Guild Playtest - Update 2
In this latest update, I added another elite enemy, weapon, and feats. Also, the game-over screen now has individual weapon stats, and locked and unlocked achievements can now be viewed. The latest weapon is Hand Cannon…
Patch notes8 changesGameplayBalance - Survivors Guild
Survivors Guild Playtest - Update 1
Here's the first regular update to the Survivors Guild playtest. From here on out, I'll be numbering them. The major news for this update is the addition of 2 new weapons. Additionally, the circle generation code has be…
Store6 changesFixBalance - Survivors Guild
Steam Playtest!
Playtest is out! I'm super excited to show off our new playtest! The playtest started about a week ago, and we've already made huge strides in terms of features, fixes, and QoL updates. Destructible Crates Crates now sp…
Patch notes4 changesGameplayMaps

