Full notes
Full Survivors Guild update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Balance
- Events
Survivors Guild changes
For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller!
The goal here is to polish up the game for a demo release. Most of the menus and panels have been either touched up or reworked to look better and work well with controllers. Controllers should be able to do anything a keyboard and mouse can do.
Also, I added another wave event to spice things up. It has a chance at replacing flock events. I had to rework how event enemies spawn, which had the added benefit of improving event spawning performance. Let me know how it goes.
For the Witch, I want her Firebolt to have more of an impact, so I removed the Firebolt penetration and added a small explosion instead. It should also make her Fireball feel more different since it is a penetrating projectile.
Patch Notes:
New UI panels
Reworked settings menu
Reworked most UI to work better with controllers
Reworked Witch Firebolt to cause small explosions rather than penetrating
Added new wave event where enemies spawn in zones that damage players
Added more wave events during a run
Some events now have a chance of being replaced with another event
Fixed temporary stats not resetting
Lowered the amount of EXP needed to level up in the early-mid game
Improved performance when spawning many enemies for an event
Source
Changelog.gg summarizes and formats this update. How we read updates.
