Full notes
Full Survivors Guild update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Survivors Guild changes
Just released the sixth demo update! This one is pretty big. I added a new mini-boss, made improvements to sprites and VFX, added rerolls, and added remapping controls.
The mini-boss is the Bird Elite. His special move is a long-range dash. The sprite was made by Blake Martin (blaec mar), who also gave me great tips on how to implement it. Also, as a part of this update, dash enemies have dash indicators to warn the player.
There were many sprites and VFX that were improved, but I'll show off the Knight here. I made the Knight's shield bash much wider, and I added a shield to help give the shield bash some weight. Along with this, bears and goblins both got visual makeovers. Some other sprites and effects were tweaked, but they were much smaller changes.
Here you can see the new reroll button! You start with 0 rerolls, but you can buy additional rerolls at the shop. For the demo, you can only buy one reroll (but there will be more in the full game).
For remapping controls, pretty much every control can be remapped except for aiming. Each control can also have up to 2 separate inputs.
Demo Update 6:
Added Bird Elite.
Added dash indicators.
Added Knight shield sprite.
Added upgrade rerolls.
Added remapping controls.
Changed Knight Shield Bash attack VFX.
Improved Bear, Big Bear, and Bear Elite sprites.
Improved goblin sprites.
Added bounce SFX for Slime Elite.
Added dust cloud VFX for King Slime bounce.
Added damage circle indicator for King Slime bounce.
Increased character select page width.
Improved Phantom Lance + evolution performance.
Improved VRAM usage slightly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
