Full notes
Full Survivors Guild update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Just released the second demo update! The first week has gone great! Also as a note, I've received several comments about auto-aim. Auto aim already exists in the game. In the next update, I'll show it on the HUD by default so it's more obvious. Demo Update 2:
Buffed Axe damage.
Nerfed evolved Firebolt's projectile count.
Nerfed Chicken Mob damage and area size.
Added more King Slime SFX.
Added Elite Slime SFX.
Increased chance of vacuum crystals spawning if none have spawned after breaking many crates.
Changed game text code behind the scenes, which may impact game text.
Source
Changelog.gg summarizes and formats this update. How we read updates.
