What changed
2 fixes3 additions0 changes0 removals
addedNew Feature - Data History window that enables historical comparison between countries of data
addedUI - Added the average corporate taxes in the Economic - Sectors (details) window when a sector is under private control - Resources on thematic map are more accurate - When in thematic map view, mouse over a region will give a quick glimpse of the thematic map value. - Nuclear range thematic map now shows the range of the selected country. - Thematic for "relation with me" now properly shows other countries' relation with me instead of the my relation with the other countries. - User is now notified in the UI when the server network is overloaded - either from CPU or Network - Demography, Support : Land percentage with 2 decimals, budget environment with 1 decimal
addedArt - Added more props and monuments on the globe
fixedBehavior - Reconnected random events - 10k units is no longer the maximum to be built - North Korea and Trinidad and Tobago regions correctly marked in correct continent - Can now disband unit(s) from the military menu. Doing so will refund 50% of the unit(s) value to the available funds. - Prevents the AI from selling nuclear-capable units - Corrected server console reporting of overdue tasks (was showing all planned future tasks as well as overdue tasks) - Increased max CPU allocation for routines handling messages to/from server (increase responsiveness under duress) - Changed AI initiated trades behaviour to reduce money gifts spamming - Environment Budget convert other land into Arable Land and Forest - Objectives value modification for Algeria in S15_PanArabistUnion
fixedFixes - Fixed bug where units in the market would show worth of 0 $ after loading a game - Build and Deploy was displayed improperly after 1 million units or reaching certain costs - Confirm Order button would become unavailable if the quantity gets rounded down - Fixed an issue where the server would eventually go into a feedback-loop during combat, causing the server to become unresponsive after a time - Small performance increase with battle actions - Fixed bug where you couldn't merge units after loading a saved game, or after they were moved multiple times - Fixed a bug where units ordered and ready to deploy are not being saved properly - Relation between countries are successfully recalculated after the loading of a save file. Old save file are fixed. - Fixed an issue where the server attacking planes would not complete their mission and get stuck. - Bugfix where after deleting a design, the checkbox wouldn't become white when clicking on it.
SuperPower 3 changes
addedNew Feature - Data History window that enables historical comparison between countries of data
addedUI - Added the average corporate taxes in the Economic - Sectors (details) window when a sector is under private control - Resources on thematic map are more accurate - When in thematic map view, mouse over a region will give a quick glimpse of the thematic map value. - Nuclear range thematic map now shows the range of the selected country. - Thematic for "relation with me" now properly shows other countries' relation with me instead of the my relation with the other countries. - User is now notified in the UI when the server network is overloaded - either from CPU or Network - Demography, Support : Land percentage with 2 decimals, budget environment with 1 decimal
addedArt - Added more props and monuments on the globe
fixedBehavior - Reconnected random events - 10k units is no longer the maximum to be built - North Korea and Trinidad and Tobago regions correctly marked in correct continent - Can now disband unit(s) from the military menu. Doing so will refund 50% of the unit(s) value to the available funds. - Prevents the AI from selling nuclear-capable units - Corrected server console reporting of overdue tasks (was showing all planned future tasks as well as overdue tasks) - Increased max CPU allocation for routines handling messages to/from server (increase responsiveness under duress) - Changed AI initiated trades behaviour to reduce money gifts spamming - Environment Budget convert other land into Arable Land and Forest - Objectives value modification for Algeria in S15_PanArabistUnion
fixedFixes - Fixed bug where units in the market would show worth of 0 $ after loading a game - Build and Deploy was displayed improperly after 1 million units or reaching certain costs - Confirm Order button would become unavailable if the quantity gets rounded down - Fixed an issue where the server would eventually go into a feedback-loop during combat, causing the server to become unresponsive after a time - Small performance increase with battle actions - Fixed bug where you couldn't merge units after loading a saved game, or after they were moved multiple times - Fixed a bug where units ordered and ready to deploy are not being saved properly - Relation between countries are successfully recalculated after the loading of a save file. Old save file are fixed. - Fixed an issue where the server attacking planes would not complete their mission and get stuck. - Bugfix where after deleting a design, the checkbox wouldn't become white when clicking on it.
== version 1.0.3 ==
New Feature - Data History window that enables historical comparison between countries of data
UI - Added the average corporate taxes in the Economic - Sectors (details) window when a sector is under private control - Resources on thematic map are more accurate - When in thematic map view, mouse over a region will give a quick glimpse of the thematic map value. - Nuclear range thematic map now shows the range of the selected country. - Thematic for "relation with me" now properly shows other countries' relation with me instead of the my relation with the other countries. - User is now notified in the UI when the server network is overloaded - either from CPU or Network - Demography, Support : Land percentage with 2 decimals, budget environment with 1 decimal
Art - Added more props and monuments on the globe
Behavior - Reconnected random events - 10k units is no longer the maximum to be built - North Korea and Trinidad and Tobago regions correctly marked in correct continent - Can now disband unit(s) from the military menu. Doing so will refund 50% of the unit(s) value to the available funds. - Prevents the AI from selling nuclear-capable units - Corrected server console reporting of overdue tasks (was showing all planned future tasks as well as overdue tasks) - Increased max CPU allocation for routines handling messages to/from server (increase responsiveness under duress) - Changed AI initiated trades behaviour to reduce money gifts spamming - Environment Budget convert other land into Arable Land and Forest - Objectives value modification for Algeria in S15_PanArabistUnion
Fixes - Fixed bug where units in the market would show worth of 0 $ after loading a game - Build and Deploy was displayed improperly after 1 million units or reaching certain costs - Confirm Order button would become unavailable if the quantity gets rounded down - Fixed an issue where the server would eventually go into a feedback-loop during combat, causing the server to become unresponsive after a time - Small performance increase with battle actions - Fixed bug where you couldn't merge units after loading a saved game, or after they were moved multiple times - Fixed a bug where units ordered and ready to deploy are not being saved properly - Relation between countries are successfully recalculated after the loading of a save file. Old save file are fixed. - Fixed an issue where the server attacking planes would not complete their mission and get stuck. - Bugfix where after deleting a design, the checkbox wouldn't become white when clicking on it.