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Steam News16 January 20233y ago

SuperPower 3 Release Notes - 16.01.2023

== version 1.0.8 == Feature - Domestic use of military. This will use your land units to raise stability in your country, but lower approval Behavior - Internet user % will go drop to 0 only if the budget in telecom is

Full notes

Full SuperPower 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedFeature - Domestic use of military. This will use your land units to raise stability in your country, but lower approval
fixedBehavior - Internet user % will go drop to 0 only if the budget in telecom is at 0. - Personal Taxes change the support in a range of [-42.5%, 7.5%]. The Government approval starting values are modified between -9.5% and 5% depending on the country. - Raising tax use cooldown and maxstep indicated in the action it uses. - Some iterations weren't running causing variables to get stuck (mainly economic ones) - InternationnalCommerce: fixed displays of new private import/export - InternationnalCommerce private: do not trade with country who has an embargo with you - Smaller effets for Random events - Private economic sector will not reduce import with a public sector of another country - Reduced the impact of the private economic sector who reduces expensive import from country with high taxe level - The desirability of illegal private economic sector A is reduced when legal private economic sector B seeks an exchange partner - Private Import/Export: Reduce the attractiveness of a economic sector based on the taxe of the private sector (caused some economies to fall in tailspins) - Countries keep less surplus of an economic sector - Countries reduces expensive import from country with high taxe level - Economic Sector: Investment increases productivity, laborForce(Unemployment) and crops used (expected effects displayed in UI)
fixedUI - fixed legend for trading resources - fixed a bug if there was only one positive country it would appear as negative on the thematic map - Countries are in grey if illegal when checking the product balance thematic map - Fixed top 10 thematic map that would be empty after either loading a game or returning to main menu - Modified description of CriticalApproval warning - taxes widget correction - fixed issue where the minimap would disappear after a combat - Added warning icon and tool tips for strike in economic sector - Changed low stability message for strike frequency - Add Labor Unemployed in empty economic sector - When trading resource, country with that resource illegal will be white. Mouse over will also indicate that the resource is illegal. Top 10 also reflect that change - Close trade window when switching tab in economy - added thematic button in economy resource menu to show active trades and needs/surplus - random events effects are displayed to the player when they occur in his country (english only for now)
changedData - Changed submarine to surface ship in Caspian sea
fixedStability - Fixed a data issue where some floats would get stuck to 0 - fix of some crashes while loading assets - Many crash fixes and other stability corrections

SuperPower 3 changes

changedFeature - Domestic use of military. This will use your land units to raise stability in your country, but lower approval
fixedBehavior - Internet user % will go drop to 0 only if the budget in telecom is at 0. - Personal Taxes change the support in a range of [-42.5%, 7.5%]. The Government approval starting values are modified between -9.5% and 5% depending on the country. - Raising tax use cooldown and maxstep indicated in the action it uses. - Some iterations weren't running causing variables to get stuck (mainly economic ones) - InternationnalCommerce: fixed displays of new private import/export - InternationnalCommerce private: do not trade with country who has an embargo with you - Smaller effets for Random events - Private economic sector will not reduce import with a public sector of another country - Reduced the impact of the private economic sector who reduces expensive import from country with high taxe level - The desirability of illegal private economic sector A is reduced when legal private economic sector B seeks an exchange partner - Private Import/Export: Reduce the attractiveness of a economic sector based on the taxe of the private sector (caused some economies to fall in tailspins) - Countries keep less surplus of an economic sector - Countries reduces expensive import from country with high taxe level - Economic Sector: Investment increases productivity, laborForce(Unemployment) and crops used (expected effects displayed in UI)
fixedUI - fixed legend for trading resources - fixed a bug if there was only one positive country it would appear as negative on the thematic map - Countries are in grey if illegal when checking the product balance thematic map - Fixed top 10 thematic map that would be empty after either loading a game or returning to main menu - Modified description of CriticalApproval warning - taxes widget correction - fixed issue where the minimap would disappear after a combat - Added warning icon and tool tips for strike in economic sector - Changed low stability message for strike frequency - Add Labor Unemployed in empty economic sector - When trading resource, country with that resource illegal will be white. Mouse over will also indicate that the resource is illegal. Top 10 also reflect that change - Close trade window when switching tab in economy - added thematic button in economy resource menu to show active trades and needs/surplus - random events effects are displayed to the player when they occur in his country (english only for now)
changedData - Changed submarine to surface ship in Caspian sea
fixedStability - Fixed a data issue where some floats would get stuck to 0 - fix of some crashes while loading assets - Many crash fixes and other stability corrections

== version 1.0.8 ==

Feature - Domestic use of military. This will use your land units to raise stability in your country, but lower approval

Behavior - Internet user % will go drop to 0 only if the budget in telecom is at 0. - Personal Taxes change the support in a range of [-42.5%, 7.5%]. The Government approval starting values are modified between -9.5% and 5% depending on the country. - Raising tax use cooldown and maxstep indicated in the action it uses. - Some iterations weren't running causing variables to get stuck (mainly economic ones) - InternationnalCommerce: fixed displays of new private import/export - InternationnalCommerce private: do not trade with country who has an embargo with you - Smaller effets for Random events - Private economic sector will not reduce import with a public sector of another country - Reduced the impact of the private economic sector who reduces expensive import from country with high taxe level - The desirability of illegal private economic sector A is reduced when legal private economic sector B seeks an exchange partner - Private Import/Export: Reduce the attractiveness of a economic sector based on the taxe of the private sector (caused some economies to fall in tailspins) - Countries keep less surplus of an economic sector - Countries reduces expensive import from country with high taxe level - Economic Sector: Investment increases productivity, laborForce(Unemployment) and crops used (expected effects displayed in UI)

UI - fixed legend for trading resources - fixed a bug if there was only one positive country it would appear as negative on the thematic map - Countries are in grey if illegal when checking the product balance thematic map - Fixed top 10 thematic map that would be empty after either loading a game or returning to main menu - Modified description of CriticalApproval warning - taxes widget correction - fixed issue where the minimap would disappear after a combat - Added warning icon and tool tips for strike in economic sector - Changed low stability message for strike frequency - Add Labor Unemployed in empty economic sector - When trading resource, country with that resource illegal will be white. Mouse over will also indicate that the resource is illegal. Top 10 also reflect that change - Close trade window when switching tab in economy - added thematic button in economy resource menu to show active trades and needs/surplus - random events effects are displayed to the player when they occur in his country (english only for now)

Data - Changed submarine to surface ship in Caspian sea

Stability - Fixed a data issue where some floats would get stuck to 0 - fix of some crashes while loading assets - Many crash fixes and other stability corrections

Source

Steam News / 16 January 2023

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