Repeated intro
Hello everyone! After a safe beta-testing period (thanks to everyone who participated and provided us with great feedback), we are happy to introduce our Economy update!
What changed
0 fixes4 additions3 changes0 removals
- Compatibility
- Balance
- Gameplay
- UI and audio
changedHello everyone! After a safe beta-testing period (thanks to everyone who participated and provided us with great feedback), we are happy to introduce our Economy update!
addedEconomy - Added inflation and Prime Interest Rate - Displays monetary income from sector private taxes - Added unemployment for the sector alongside the national unemployment - Modified economic sector needs equations - into account unemployment - Connected inflation and Prime Interest Rates - AI invests in budget sector only if the economic balance is positive. Follow the continent average with a tolerance of +- 25%
addedBehavior - Plane will get stuck way less often - Plane can get shot down by ground unit if they are in Airport - Removed tax impact from productivity (created GDP drops) - Refactor of equations for region and country population health - Transfer education budget into mExpectedSchoolYears at max speed of 0.68 ExpectedSchoolYears par game year - Transfer new adult(1/15 population 0 14) with an mExpectedSchoolYears into mMeanSchoolYears - The education of the population slightly influences the demand for healthcare - The modification the the healthcare budget influences the gouvernment approval
changedCombat - Unit cant be on top of each other at the start of a combat. (Making them unable to move) - increased possible targets of units to help prevent stuck combats
addedUI - Added more sources and concequences in the budget menu
addedFixes - No more flashing Battle areas - Prevents units from being added more than once in neutral mode
SuperPower 3 changes
changedHello everyone! After a safe beta-testing period (thanks to everyone who participated and provided us with great feedback), we are happy to introduce our Economy update!
addedEconomy - Added inflation and Prime Interest Rate - Displays monetary income from sector private taxes - Added unemployment for the sector alongside the national unemployment - Modified economic sector needs equations - into account unemployment - Connected inflation and Prime Interest Rates - AI invests in budget sector only if the economic balance is positive. Follow the continent average with a tolerance of +- 25%
addedBehavior - Plane will get stuck way less often - Plane can get shot down by ground unit if they are in Airport - Removed tax impact from productivity (created GDP drops) - Refactor of equations for region and country population health - Transfer education budget into mExpectedSchoolYears at max speed of 0.68 ExpectedSchoolYears par game year - Transfer new adult(1/15 population 0 14) with an mExpectedSchoolYears into mMeanSchoolYears - The education of the population slightly influences the demand for healthcare - The modification the the healthcare budget influences the gouvernment approval
changedCombat - Unit cant be on top of each other at the start of a combat. (Making them unable to move) - increased possible targets of units to help prevent stuck combats
addedUI - Added more sources and concequences in the budget menu
== version 1.0.6 ==
Economy - Added inflation and Prime Interest Rate - Displays monetary income from sector private taxes - Added unemployment for the sector alongside the national unemployment - Modified economic sector needs equations - into account unemployment - Connected inflation and Prime Interest Rates - AI invests in budget sector only if the economic balance is positive. Follow the continent average with a tolerance of +- 25%
Behavior - Plane will get stuck way less often - Plane can get shot down by ground unit if they are in Airport - Removed tax impact from productivity (created GDP drops) - Refactor of equations for region and country population health - Transfer education budget into mExpectedSchoolYears at max speed of 0.68 ExpectedSchoolYears par game year - Transfer new adult(1/15 population 0 14) with an mExpectedSchoolYears into mMeanSchoolYears - The education of the population slightly influences the demand for healthcare - The modification the the healthcare budget influences the gouvernment approval
Combat - Unit cant be on top of each other at the start of a combat. (Making them unable to move) - increased possible targets of units to help prevent stuck combats
UI - Added more sources and concequences in the budget menu
Fixes - No more flashing Battle areas - Prevents units from being added more than once in neutral mode
Optimizations - Fixes on memory leaks caused by dynamic UI elements - Cleanup in UE UI code. This should see fewer memory leaks, and better performance. Further cleanup in upcoming builds