Repeated intro
Hello everyone, we are happy to provide you with a fresh new update today, including new features, thematic maps, AI behavior improvements and multiple bugfixes, with a strong focus on the economic sector.
What changed
0 fixes2 additions2 changes0 removals
addedHello everyone, we are happy to provide you with a fresh new update today, including new features, thematic maps, AI behavior improvements and multiple bugfixes, with a strong focus on the economic sector.
addedFeature - Occupy country action like in SP2 - for land units, will disperse to occupy all empty connected regions to the current region of the unit - New thematic maps to show economic sector trades and needs/surplus - Countries with low stability will see periodic economic strikes - Countries with very low stability will potentially have popular revolutions that topple the government - secret service actions that messes with stability works with the population towards that goal
changedBehavior - Tweaked crops management equations - Source country of random events now see a popup of the event - Income trade in the budget includes taxes from exported private resources - stop taking taxes from illegal economic sectors - 1st tier economic shortages lowers government stability, surplus raises it - The imported quantity is reduced by the taxe rate of the economic sector - When trading ressources, player can use world map to chose the partner country
changedFixes - Multiple crash fixes - Immigration and Emigration rates are not doubled
SuperPower 3 changes
addedHello everyone, we are happy to provide you with a fresh new update today, including new features, thematic maps, AI behavior improvements and multiple bugfixes, with a strong focus on the economic sector.
addedFeature - Occupy country action like in SP2 - for land units, will disperse to occupy all empty connected regions to the current region of the unit - New thematic maps to show economic sector trades and needs/surplus - Countries with low stability will see periodic economic strikes - Countries with very low stability will potentially have popular revolutions that topple the government - secret service actions that messes with stability works with the population towards that goal
changedBehavior - Tweaked crops management equations - Source country of random events now see a popup of the event - Income trade in the budget includes taxes from exported private resources - stop taking taxes from illegal economic sectors - 1st tier economic shortages lowers government stability, surplus raises it - The imported quantity is reduced by the taxe rate of the economic sector - When trading ressources, player can use world map to chose the partner country
changedFixes - Multiple crash fixes - Immigration and Emigration rates are not doubled
== version 1.0.7 ==
Feature - Occupy country action like in SP2 - for land units, will disperse to occupy all empty connected regions to the current region of the unit - New thematic maps to show economic sector trades and needs/surplus - Countries with low stability will see periodic economic strikes - Countries with very low stability will potentially have popular revolutions that topple the government - secret service actions that messes with stability works with the population towards that goal
Behavior - Tweaked crops management equations - Source country of random events now see a popup of the event - Income trade in the budget includes taxes from exported private resources - stop taking taxes from illegal economic sectors - 1st tier economic shortages lowers government stability, surplus raises it - The imported quantity is reduced by the taxe rate of the economic sector - When trading ressources, player can use world map to chose the partner country
Fixes - Multiple crash fixes - Immigration and Emigration rates are not doubled