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- Streets of Fortuna
Why are my heretics like this? - Streets of Fortuna Devlog #9
Steam post image It's Tanya here, Content Designer on Streets of Fortuna! Usually, the locations in Streets of Fortuna are procedurally generated. As you saw with Xin’s last devlog, the environments in Fortuna are usual…
Announcement2 changesCompatibility - Streets of Fortuna
Different ways to make an antique city beautiful- Streets of Fortuna Devlog #8
Steam post image Hi my name is Xin, I'm the art director on Streets of Fortuna. Today I want to share the development process of our environment art. The look of our game is heavily influenced by the setting, which is i…
Announcement5 changesGameplay - Streets of Fortuna
The Cat Update
It’s Brent here, and I’m going to be showing off the cats we recently added to the city. Now, technically, there’s no proof there were tons of cats in Justinian-era Constantinople. But we were at least somewhat inspired…
Announcement5 changesGameplay - Streets of Fortuna
Behind-the-scenes systems in the trailer!
Hey Fortunans! At the bottom of this post you can see we've made a slightly longer version of the trailer we released last month, showing more of the systems and how they work. There's a few different nuances we touch o…
Store5 changesGameplayBalance - Streets of Fortuna
Gameplay Reveal Trailer, Alpha Playtest signup
Attention Fortuna Citizens, Today is an exciting day because we just revealed a brand-new gameplay trailer on the PCGaming Show. It shows off dialogue, crime, survival and stealth features set to a brand new track “Zary…
Patch notes5 changesUI/audioGameplay - Streets of Fortuna
How to kiss NPCs 😘 Streets of Fortuna Dev Update
Tanya here. Today I’d like to talk about how we allow players to build relationships with NPCs, whether it’s friendship or kissing or falling in love. Steam post imageA you may recall, this game simulates thousands of c…
Announcement3 changesGameplayBalance - Streets of Fortuna
The World of Fortuna 🏛 Streets of Fortuna Update
Hey Fortuna Citizens! I’m Tanya, the main world designer and writer for Streets of Fortuna. You might know me from content I wrote and designed in Moon Hunters, Boyfriend Dungeon, The Shrouded Isle, or even bits of The…
Patch notes3 changesGameplayUI/audio - Streets of Fortuna
Devlog #5 - Character Generation
Hey everyone! Brent here (lead designer), talking about character generation in a new devlog. You can watch it here: Our goals with character generation are to: 1 - fill the city, so when you’re walking around, there’s…
Store6 changesGameplayCompatibility - Streets of Fortuna
We’ve added female residents to the city
Steam post image Attention Fortuna Citizens! It’s Alexandra with a very exciting new addition to the game. You may have noticed that all of our player-characters and NPCs in our videos and screenshots have been a variat…
Patch notes6 changesGameplayPerformance - Streets of Fortuna
Dialog System Preview
Steam post image Hey everyone, We’ve been posting micro-dev updates in the Kitfox Discord. Brent has been sharing screenshots and day-to-day updates on what the team is working on. And the rest of the devs have also bee…
Announcement1 changeUI/audio - Streets of Fortuna
We went on an Istanbul research trip!
Attention Fortuna Citizens! It’s Alexandra here! Been a while since we’ve done a text post since we’ve been focusing on devlogs and showing off lots of in-progress stuff. You should definitely check them out if you have…
Patch notes2 changesGameplay - Streets of Fortuna
Devlog #4 - Generating the city
Attention Fortuna citizens! Programmer Mehrdad is here to talk about our inspirations for designing the large Constantinople-inspired city and the tools we are using to accomplish such a task. Watch the full video on th…
Security3 changesBalance - Streets of Fortuna
Devlog #3 - Fixing the Fountain Bug
Attention Fortuna Citizens! Our third devlog is here and this time, Programmer Julia is here to talk about fixing a pesky NPC bug. Turns out, when you're simulating 3000 NPCs, there's a lot of silly things that can happ…
Announcement2 changesFixGameplay - Streets of Fortuna
Devlog #2 - NPC Behaviours & Simulation
Fortuna Citizens! Lead Designer Brent is back with our second Streets of Fortuna devlog, this time about programming NPC behaviours. Fortuna is a city that has simulated people who have their own schedules, behaviours a…
Store2 changesGameplay - Streets of Fortuna
Devlog #1 - First in-engine gameplay (WIP) 🏛 Streets of Fortuna Dev Update
Attention Fortuna Citizens! We are thrilled to share our first video devlog hosted by Lead Designer Brent Ellison. In this video, Brent shows off the first in-engine work-in-progress gameplay footage. You’ll see the pla…
Announcement2 changesUI/audioGameplay - Streets of Fortuna
Constructing a Capital of Late Antiquity 🏛 Streets of Fortuna Devlog
One of the most important considerations on Streets of Fortuna is the creation of editor tools for designers and artists. With hundreds of locations and tens of thousands of objects it takes a great deal of variety for…
Store10 changesGameplayUI/audio






