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Full Streets of Fortuna update
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Repeated intro
Hey Fortuna Citizens! Iām Tanya, the main world designer and writer for Streets of Fortuna. You might know me from content I wrote and designed in Moon Hunters, Boyfriend Dungeon, The Shrouded Isle, or even bits of The Secret World, or Age of Conan. Streets of Fortuna is inspired by Constantinople around 550 AD, so our typical reference point is midway through the reign of Justinian I. I chose Constantinople because I've always found it to be fascinating, and because I could imagine it specifically as the perfect sandbox. Steam post imageSteam post image Justinian, reference images It was the wealthiest city in the world, with riots, diversity, coup attempts, and big personalities. Fortuna is a game about living your other life, and where better than the heart of the eastern Roman empire, during the messy adolescent years of monotheism? Steam post image
What changed
- Gameplay
- UI and audio
Streets of Fortuna changes
Getting drunk But rather than stick to the history, we want the freedom to do whatever's best for our gameplay experience, similar to the way Skyrim presents a more game-friendly version of Vikings. Our version of Constantinople is called Fortuna.
Fortuna Basics
Steam post image So, what is Fortuna? It's a wealthy city-state on a peninsula, the center of the worldās trade. It has a central street, called the meze (or mese), from the main city gate to the Overlord's palace. Steam post image Buying meat from the market Most people or their house-servants do their shopping on the meze if they can afford it, or stop by for meals or a drink. Fortuna wasn't always the capital of the Latian Empire. It was refounded some 50 years ago, by the Overlord, who barely escaped as a refugee when the old capital was sacked by the Fritingians. By order of the Overlord, the old name for Fortuna was removed from most records and is considered bad luck to speak out loud, but some grandmothers might remember it.
Religion in Fortuna
Steam post image Church concept art. The Overlord belongs to (and benefits from) the Miteran Church, a religion that proclaims there is only one true God and only one true path to salvation. Most people attend their local Church and also take care of the neighborhood shrine to one of the dozen old gods, wear ancestral amulets, and follow whatever superstitions are supposed to bring good luck. People from Ellada (a neighboring island country) tend to follow the old ways more closely, even if theyāre technically forbidden. People in Fortuna tend to believe very strongly in artifacts, demons, spirits, and miracles, sometimes from first-hand experience. We're building our religion systems modularly to have system-driven elements for later extension. The cosmos are governed by superphysical entities that are constant across all generated versions of Fortuna, but the way they express themselves and are understood by worshippers will hopefully become increasingly flexible as we go.
Wrap-Up
For the first release of the game weāll only have those three populations I mentioned (the Latians, the Elladans, the Fritingians), but youāll be at the bottom of the ladder in any case, with no money and no friends, so thatāll probably matter more than your culture, at least until we introduce language and literacy systems someday. I donāt want to spoil too much so Iāll stop rambling here but if you have questions about the setting and world, feel free to ask. - Tanya
Source
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