Full notes
Full Streets of Fortuna update
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What changed
- UI and audio
Streets of Fortuna changes
Steam post image Hey everyone,
We’ve been posting micro-dev updates in the Kitfox Discord. Brent has been sharing screenshots and day-to-day updates on what the team is working on. And the rest of the devs have also been hanging out in the channel to answer questions or just nerd out about Byzantine history.
Some things we’ve posted haven’t been revealed anywhere else yet, including the first glimpse of the dialog system. This is a VERY early version of the display for the character you're talking to - we're looking into a few different ways to handle it, including a first-person camera. The basic functionality of the interface is classic RPG but the intention is that most of the time you use this to express what you want to get out of the character in a hub-and-spokes type design.
Of course there are also contextual cases that have a more linear flow such as when someone catches you stealing in their home and you want to convince them to let you get away with it…
If you’re curious about the day-to day of making a huge simulation game, or just want easy quick updates about the game then definitely come on over and say hi on the Discord!
-Alexandra
Source
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