What changed
0 fixes2 additions3 changes0 removals
addedToday is an exciting day because we just revealed a brand-new gameplay trailer on the PCGaming Show. It shows off dialogue, crime, survival and stealth features set to a brand new track “Zarya's Shadow” by Omar ‘Dabu’ Dabbous (composer for Streets of Fortuna, Dwarf Fortress and audio lead for Boyfriend Dungeon).
changedHighlights from the TrailerPickpocketing All NPCs have some amount of coins and items in their pockets. They might have items related to their profession, tastes, cultures, etc. If you approach them undetected, you’ll be able to randomly grab one of the items. Sneaking around at night Using darkness and shadows will make sneaking around places you aren’t supposed to be much easier. Getting caught by guards/the community Both guards regular NPCs have the ability to detect if you’re doing something bad and will confront you with violence or a dialogue depending on the encounter. Can you talk your way out of this one? Selling stolen items to the fence If you manage to swipe some cool items, you’ll be able to sell them at a fence. Do not try to sell stolen items in the market! Getting information from NPC informants Social gameplay is going to be important no matter what path you decide to take. Get to know the locals and they might just share a helpful secret. You might need to get them drunk first! Steam post image
changedSign up for Alpha Testing Now!We are giving a select few people a chance to get hands-on with the first private Alpha Testing of Streets of Fortuna. This will be an early work-in-progress build that focuses on the thief gameplay. You'll be able to interact with thousands of NPCs, steal items, sneak around and overall get a small sense of how the simulation works.
changedSign up for Alpha Testing Now!To sign up, go to the Steam Testing page and click the "Sign up" button. You'll be notified if you get in via Steam. We will let you know as soon as we have an idea of when in 2026 the Alpha Testing will begin. Please be patient. Steam post image
addedAlpha Playtest FAQQ: What will I be able to do in the Alpha version of the game? A: Most of what you’ll experience in the alpha will be the full scope of the thief gameplay. You can interact with the NPCs, pickpocket, set things on fire, sell stolen items to a fence, flirt, throw things etc. There's no artificial barriers or endings, play the molten janky half-finished thing as long or as deeply as you like. Whatever's there is yours to explore, such as it is. Q: What platforms will be supported? A: Right now, only PC will be supported but we will be looking into porting down the line. Q: Can I record and publish footage from the game? A: For this playtest we're asking to keep all information private and that you do not share any screenshots or videos of the playtest. If you're a content creator and you're interested in playing Streets of Fortuna, please fill out This Form. We'll have more information when the playtest opens up! In the meantime, join us on the Streets of Fortuna Discord where we've been posting new screenshots and videos four days a week. Let us know what you think of the new gameplay! Until next time! - Alexandra
Streets of Fortuna changes
addedToday is an exciting day because we just revealed a brand-new gameplay trailer on the PCGaming Show. It shows off dialogue, crime, survival and stealth features set to a brand new track “Zarya's Shadow” by Omar ‘Dabu’ Dabbous (composer for Streets of Fortuna, Dwarf Fortress and audio lead for Boyfriend Dungeon).
changedPickpocketing All NPCs have some amount of coins and items in their pockets. They might have items related to their profession, tastes, cultures, etc. If you approach them undetected, you’ll be able to randomly grab one of the items. Sneaking around at night Using darkness and shadows will make sneaking around places you aren’t supposed to be much easier. Getting caught by guards/the community Both guards regular NPCs have the ability to detect if you’re doing something bad and will confront you with violence or a dialogue depending on the encounter. Can you talk your way out of this one? Selling stolen items to the fence If you manage to swipe some cool items, you’ll be able to sell them at a fence. Do not try to sell stolen items in the market! Getting information from NPC informants Social gameplay is going to be important no matter what path you decide to take. Get to know the locals and they might just share a helpful secret. You might need to get them drunk first! Steam post image
changedWe are giving a select few people a chance to get hands-on with the first private Alpha Testing of Streets of Fortuna. This will be an early work-in-progress build that focuses on the thief gameplay. You'll be able to interact with thousands of NPCs, steal items, sneak around and overall get a small sense of how the simulation works.
changedTo sign up, go to the Steam Testing page and click the "Sign up" button. You'll be notified if you get in via Steam. We will let you know as soon as we have an idea of when in 2026 the Alpha Testing will begin. Please be patient. Steam post image
addedQ: What will I be able to do in the Alpha version of the game? A: Most of what you’ll experience in the alpha will be the full scope of the thief gameplay. You can interact with the NPCs, pickpocket, set things on fire, sell stolen items to a fence, flirt, throw things etc. There's no artificial barriers or endings, play the molten janky half-finished thing as long or as deeply as you like. Whatever's there is yours to explore, such as it is. Q: What platforms will be supported? A: Right now, only PC will be supported but we will be looking into porting down the line. Q: Can I record and publish footage from the game? A: For this playtest we're asking to keep all information private and that you do not share any screenshots or videos of the playtest. If you're a content creator and you're interested in playing Streets of Fortuna, please fill out This Form. We'll have more information when the playtest opens up! In the meantime, join us on the Streets of Fortuna Discord where we've been posting new screenshots and videos four days a week. Let us know what you think of the new gameplay! Until next time! - Alexandra
Attention Fortuna Citizens,
Today is an exciting day because we just revealed a brand-new gameplay trailer on the PCGaming Show. It shows off dialogue, crime, survival and stealth features set to a brand new track “Zarya's Shadow” by Omar ‘Dabu’ Dabbous (composer for Streets of Fortuna, Dwarf Fortress and audio lead for Boyfriend Dungeon).
Watch the trailer here:
Highlights from the Trailer
Pickpocketing All NPCs have some amount of coins and items in their pockets. They might have items related to their profession, tastes, cultures, etc. If you approach them undetected, you’ll be able to randomly grab one of the items. Sneaking around at night Using darkness and shadows will make sneaking around places you aren’t supposed to be much easier. Getting caught by guards/the community Both guards regular NPCs have the ability to detect if you’re doing something bad and will confront you with violence or a dialogue depending on the encounter. Can you talk your way out of this one? Selling stolen items to the fence If you manage to swipe some cool items, you’ll be able to sell them at a fence. Do not try to sell stolen items in the market! Getting information from NPC informants Social gameplay is going to be important no matter what path you decide to take. Get to know the locals and they might just share a helpful secret. You might need to get them drunk first! Steam post image
Sign up for Alpha Testing Now!
We are giving a select few people a chance to get hands-on with the first private Alpha Testing of Streets of Fortuna. This will be an early work-in-progress build that focuses on the thief gameplay. You'll be able to interact with thousands of NPCs, steal items, sneak around and overall get a small sense of how the simulation works.
There’s going to be lots to play with but there’s also going to be bugs and other roughness as well. We highly recommend to sign up for the alpha only if you’re okay with playing an incomplete early build and willing to help us with feedback.
To sign up, go to the Steam Testing page and click the "Sign up" button. You'll be notified if you get in via Steam. We will let you know as soon as we have an idea of when in 2026 the Alpha Testing will begin. Please be patient. Steam post image
Alpha Playtest FAQ
Q: How many people will be chosen for the playtest?
A: We will invite multiple rounds and eventually reach at least 100 testers.
Q: What will I be able to do in the Alpha version of the game? A: Most of what you’ll experience in the alpha will be the full scope of the thief gameplay. You can interact with the NPCs, pickpocket, set things on fire, sell stolen items to a fence, flirt, throw things etc. There's no artificial barriers or endings, play the molten janky half-finished thing as long or as deeply as you like. Whatever's there is yours to explore, such as it is. Q: What platforms will be supported? A: Right now, only PC will be supported but we will be looking into porting down the line. Q: Can I record and publish footage from the game? A: For this playtest we're asking to keep all information private and that you do not share any screenshots or videos of the playtest. If you're a content creator and you're interested in playing Streets of Fortuna, please fill out This Form. We'll have more information when the playtest opens up! In the meantime, join us on the Streets of Fortuna Discord where we've been posting new screenshots and videos four days a week. Let us know what you think of the new gameplay! Until next time! - Alexandra