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Steam News14 October 20196y ago

Stratus: Sun faction coding of barricades

Our coder has been working overtime over the past week and has gotten the Sun faction barricades just about fully implemented for placement and spawning of projectile blocking beams between generators.

Full notes

Full Stratus: Battle For The Sky update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
changedOur coder has been working overtime over the past week and has gotten the Sun faction barricades just about fully implemented for placement and spawning of projectile blocking beams between generators.
addedCoder is making final tweaks on the barricade and will be moving forwards with Island control system for capturing with temple and shrines as the next feature a long with the ground work on host and joining.
addedWe are very excited that things are moving forward on coding and once the latest game mechanics features are implemented in stable form we will be uploading new tech build to early access.

Stratus: Battle For The Sky changes

changedOur coder has been working overtime over the past week and has gotten the Sun faction barricades just about fully implemented for placement and spawning of projectile blocking beams between generators.
addedCoder is making final tweaks on the barricade and will be moving forwards with Island control system for capturing with temple and shrines as the next feature a long with the ground work on host and joining.
addedWe are very excited that things are moving forward on coding and once the latest game mechanics features are implemented in stable form we will be uploading new tech build to early access.

Our coder has been working overtime over the past week and has gotten the Sun faction barricades just about fully implemented for placement and spawning of projectile blocking beams between generators.

We put together a short test video showing the barricade in action blocking incoming Sun cannon fire.

Coder is making final tweaks on the barricade and will be moving forwards with Island control system for capturing with temple and shrines as the next feature a long with the ground work on host and joining.

We are very excited that things are moving forward on coding and once the latest game mechanics features are implemented in stable form we will be uploading new tech build to early access.

#gamedev #Indiegames #unreal4 #UE4 #games #Steam #UE4 #unreal4 #madewithunreal4

Source

Steam News / 14 October 2019

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