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Full notes
Full Stratus: Battle For The Sky update
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What changed
- UI and audio
- Balance
- Gameplay
- Maps
Stratus: Battle For The Sky changes
Stratus Spot Test Build – Bug Fix Patch Update
A new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.
New Temple Salvage System
Temples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.
Storm Power Refund Adjustments
Temple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.
UI Visibility Improvements
The Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.
Multiplayer Selection Replication Fix
Building selection indicators now replicate only to the player actively selecting the structure. Players will no longer see other users’ building selection highlights during multiplayer matches.
Priest Spawn Terrain Fix
An issue causing Priests to become stuck or unable to move after leaving their suspended spawn state appears to have been resolved.
Investigation showed that certain player start locations were positioned too close to terrain geometry. Because Priests slightly bob up and down while suspended, some units could clip into the terrain during spawning, preventing movement afterward. Spawn locations have now been adjusted higher above the terrain, which appears to resolve the issue. Additional multiplayer testing will continue to ensure long-term stability.
Further fixes and gameplay updates are currently in development as testing continues.
Source
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