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Steam News28 May 20261mo ago

Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage

Stratus Spot Test Build – Bug Fix Patch Update A new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.

In this update6

Full notes

Full Stratus: Battle For The Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Maps
addedStratus Spot Test Build – Bug Fix Patch UpdateA new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.
addedNew Temple Salvage SystemTemples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.
changedStorm Power Refund AdjustmentsTemple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.
changedUI Visibility ImprovementsThe Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.
removedMultiplayer Selection Replication FixBuilding selection indicators now replicate only to the player actively selecting the structure. Players will no longer see other users’ building selection highlights during multiplayer matches.
fixedPriest Spawn Terrain FixAn issue causing Priests to become stuck or unable to move after leaving their suspended spawn state appears to have been resolved.

Stratus: Battle For The Sky changes

addedA new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.
addedTemples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.
changedTemple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.
changedThe Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.
removedBuilding selection indicators now replicate only to the player actively selecting the structure. Players will no longer see other users’ building selection highlights during multiplayer matches.

Stratus Spot Test Build – Bug Fix Patch Update

A new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.

New Temple Salvage System

Temples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.

Storm Power Refund Adjustments

Temple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.

UI Visibility Improvements

The Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.

Multiplayer Selection Replication Fix

Building selection indicators now replicate only to the player actively selecting the structure. Players will no longer see other users’ building selection highlights during multiplayer matches.

Priest Spawn Terrain Fix

An issue causing Priests to become stuck or unable to move after leaving their suspended spawn state appears to have been resolved.

Investigation showed that certain player start locations were positioned too close to terrain geometry. Because Priests slightly bob up and down while suspended, some units could clip into the terrain during spawning, preventing movement afterward. Spawn locations have now been adjusted higher above the terrain, which appears to resolve the issue. Additional multiplayer testing will continue to ensure long-term stability.

Further fixes and gameplay updates are currently in development as testing continues.

Source

Steam News / 28 May 2026

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