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Steam News23 May 20261mo ago

Weekend Patch Update – Bug Fixes & Improvements

Weekend Patch Update – Bug Fixes & Improvements This update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.

Full notes

Full Stratus: Battle For The Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Compatibility
changedWeekend Patch Update – Bug Fixes & Improvements
changedThis update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.
fixedFixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to a production unit could leave behind an unusable ghost placement icon. • Updated Temple and Workshop UI button interactions so clicking the buttons opens production ring, and clicking it again closes the ring.
changedThis update includes several fixes and improvements focused on bridge construction, placement flow, and input handling.
fixedFixes & Changes: • Middle mouse button now correctly cancels both building placement and bridge placement modes. • Fixed an issue where the currently selected bridge type would visually change before a bridge segment was actually placed. The construction image now updates only after a bridge segment has been successfully built. • Reduced the number of available bridge slots from 9 to 6 for improved interface organization and usability. • Fixed a major bridge construction bug where placement mode was not properly completing after placing a bridge segment. This issue prevented players from selecting units or structures after beginning bridge construction, even though placement actions still functioned correctly.
changedAdditional fixes and improvements are still in progress as development continues. This patch will download for all those who have set the testing build as their active stratus version in the game and beta version section and have entered the code we published this week.
• Reduced the number of available bridge slots96• Reduced the number of available bridge slots decreased, nerf

Stratus: Battle For The Sky changes

changedWeekend Patch Update – Bug Fixes & Improvements
changedThis update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.
fixedFixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to a production unit could leave behind an unusable ghost placement icon. • Updated Temple and Workshop UI button interactions so clicking the buttons opens production ring, and clicking it again closes the ring.
changedThis update includes several fixes and improvements focused on bridge construction, placement flow, and input handling.
fixedFixes & Changes: • Middle mouse button now correctly cancels both building placement and bridge placement modes. • Fixed an issue where the currently selected bridge type would visually change before a bridge segment was actually placed. The construction image now updates only after a bridge segment has been successfully built. • Reduced the number of available bridge slots from 9 to 6 for improved interface organization and usability. • Fixed a major bridge construction bug where placement mode was not properly completing after placing a bridge segment. This issue prevented players from selecting units or structures after beginning bridge construction, even though placement actions still functioned correctly.

Weekend Patch Update – Bug Fixes & Improvements

This update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.

Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to a production unit could leave behind an unusable ghost placement icon. • Updated Temple and Workshop UI button interactions so clicking the buttons opens production ring, and clicking it again closes the ring.

This update includes several fixes and improvements focused on bridge construction, placement flow, and input handling.

Fixes & Changes: • Middle mouse button now correctly cancels both building placement and bridge placement modes. • Fixed an issue where the currently selected bridge type would visually change before a bridge segment was actually placed. The construction image now updates only after a bridge segment has been successfully built. • Reduced the number of available bridge slots from 9 to 6 for improved interface organization and usability. • Fixed a major bridge construction bug where placement mode was not properly completing after placing a bridge segment. This issue prevented players from selecting units or structures after beginning bridge construction, even though placement actions still functioned correctly.

Additional fixes and improvements are still in progress as development continues. This patch will download for all those who have set the testing build as their active stratus version in the game and beta version section and have entered the code we published this week.

Source

Steam News / 23 May 2026

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