Full notes
Full Stratus: Battle For The Sky update
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What changed
- Gameplay
- Fixes
Stratus: Battle For The Sky changes
We are very pleased to announce that the core element of island capture and control has been implement. This now allows for capturing and control of island under player and assigning island edge color for islands per player...
Also we have further re-implemented resource system the following now work.
Resource collectors will now gather resources correctly from mana pools
Resource collectors will now drop resources off at nearest drop off point be it Temple or Shrine.
Mana Pool resource amount bar over mana pool now shows reduction of resource and amount left.
SunBarricade Sun barricade for the sun faction now work..
Sun Barricade will now generate a beam between two barricades when placed.
Friendly units placed under the beam of the sun barricade are now immune from incoming fire.
We have further fixed air units so that air units no longer continue to attack platforms once enemy on floating platform is destroyed and it now also removes the old platform.
Video highlighting some of the new adjustments.
This now means the following Core mechanics are implemented
1.Bridging and placement 2. Temple and power system for power requirements for units. 3. Units combat mechanics for the different type of units. 4. Resource System for collection and drop off 5. Island control and capture mechanics
With these systems now re-implemented in the unreal4 engine our coder is turning attention to implementing the Multiplayer element and player join hosting..
Our current aim is to release a MP build this November. prior to the MP build I will be updating the mechanic demo build on steam with new build that will have all the current features implemented along with the new islands packs..
Source
Changelog.gg summarizes and formats this update. How we read updates.
