In this update3
Full notes
Full Stay Safe: Labyrinth of the Mad update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, it's been a little while!
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Performance
Stay Safe: Labyrinth of the Mad changes
This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects and as a start I introduced a handy way to see exactly what kind of elemental changes gear is affecting your character with. In addition, it should be easier now to understand and find your way around the champion process - particularly how to continue after beating a named creature.
Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!
ADDED
Added an elemental info bar to the inventory window
Added champion key and safezone notifications on the map to help guide you better
Added small idle animation to player if not moving for a short while
Added a method to re-connect to the internet on the title screen instead of restarting game
CHANGED
Text on title screen glows a bit for better readability
Text selecting game mode animates for easier readability
Caret while naming your character now blinks for easier readability
If messages become too long in the eventbox, they will spread over multiple lines now
Several texts concerning elemental comparing is adjusted for better understanding
You can no longer use a champion key in gem crafting
When playing offline, will not attempt to notify Discord of new achievements if enabled
Fire traps will now heal monsters who absorb fire damage
When you are game over, your savegame will no longer be deleted
Control info bar now hides when you move around
FIXED
Enemy champions are now able to cast Focus on themselves
Fixed spell information on creation screen be more accurate and descriptive
Fixed skipping intro when retrying a new game in the same session
Fixed intro background music not starting properly on retrying a new game in same session
Fixed fading audio not resetting to normal when backed out during fade out
Fixed an issue when attempting to resurrect an enemy creature
Fixed an issue where item health is not properly reloaded when continue a savegame
Fixed text offset in trophy notifications
Champ stats is hidden on title screen if they are zero
Fixed visibility issue sometimes not showing objects right as you enter a new floor
Fixed a crash when an enemy is backed into a corner and attempts to flee anyway
Fixed a potential crash when textfile containing seed names is missing or corrupt
Fixed a potential freeze if names being written or generated keep making profane names by accident
As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.
Thanks! Enjoy!
-Lance
Source
Changelog.gg summarizes and formats this update. How we read updates.
