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Steam News12 August 20214y ago

Update 1.1.7.1 + Linux

Hello, everyone! This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the

In this update3

Full notes

Full Stay Safe: Labyrinth of the Mad update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

8 fixes5 additions4 changes1 removal
  • Compatibility
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • Server
addedThis is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned.
addedHaving said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th ! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price!
addedADDEDAdded new loading screen graphic
addedADDEDAdded notification if your ranking can't be sent because you ended too early
addedADDEDAdded notification if you try to toggle offline mode during gameplay
removedCHANGEDMonsters should no longer spawn too close or ontop spawn position when skipping tutorial or playing endless

Stay Safe: Labyrinth of the Mad changes

addedThis is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned.
addedHaving said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th ! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price!
addedAdded new loading screen graphic
addedAdded notification if your ranking can't be sent because you ended too early
addedAdded notification if you try to toggle offline mode during gameplay

This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned.

Having said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price!

Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED

  • Added new loading screen graphic

  • Items may be deconstructed from looting window

  • Gem effects are now listed for gear that has it

  • Added notification if your ranking can't be sent because you ended too early

  • Added notification if you try to toggle offline mode during gameplay

CHANGED

  • Monsters should no longer spawn too close or ontop spawn position when skipping tutorial or playing endless

  • Pause Menu item "Give up" now properly states if this will rank you or not

  • Some skills have received a small re-balance on effects

FIXED

  • Fixed spells sometimes losing their mana cost upon reloading save game

  • Fixed spells not getting actual targetting position where it mattered (e.g summons, teleporting)

  • Fixed context menu when using mana healing items being disabled when mana can still be replenished

  • Fixed AI resuming processes after player has died

  • Fixed loading screen animation if you use alternate map loading (Windows only)

  • Fixed ranking bug where it will occassionally send multiple records when game ends

  • Fixed toggling offline mode when there is no network available anyway

  • Fixed crash when skipping tutorial and using alternate map loading

As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Source

Steam News / 12 August 2021

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