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Full notes
Full Stay Safe: Labyrinth of the Mad update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Stay Safe: Labyrinth of the Mad changes
I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'm the only developer for this particular game, but I'm making progress on what people like to see. We're now looking at the final stages of the 1.1.x cycle and we might start to look ahead for the 1.2 cycle, fairly soon!
Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
ADDED
You can now consume items or learn scrolls straight out of the loot window
Effects from your gear, such as gem effects, are now listed on the right side of inventory
When naming your character wrong (profanity, unsupported characters etc), the game will now inform you
When uploading your character at game over, a screen overlay will show this
Opening and breaking doors now, if enabled, vibrates your controller
Some items are internally localised in the continued effort for full localisation
When looting a Boss Key from Champions, a tooltip will appear for the door to use it on
New tips will appear in the pre-load screen
You can now unbind any key or button
Gem Crafting now will show an Additional Effect where relevant
Added new gearsets for magic builds
Left thumbstick on the controller may now be used to move character or navigate UI (cannot be rebound)
CHANGED
Complete redesign of the trophy/achievement window
Contextwindow when using an item now disables options if they don't work (e.g healing when full HP)
Contextwindow will not close if trying to select an option that cannot complete
Disable Praise mechanic if not connected to the internet
Healthpoints text slightly larger when looking at enemies
Adjusted user interface for Monster Database, Trader, Blacksmith and Jeweler
Default keybinds for gem binding and repairing has adjusted to overlap more
No longer able to open inventory when selecting targets on the map
Hide more info of an item if the item was flagged unknown
Controls Info bar also fades out if trying to select a tile on the map
Renamed instances of Paralyze to Stun for better naming
FIXED
Fixed a bug where some item names were not properly rendering
Fixed slotted gem icon not rendering properly after loading a savegame
Fixed knockback properly taking into account the size of targets
Fixed titlescreen text if no controller was plugged in
Fixed graphical issue in Crafting window
Fixed text overlapping when viewing unknown effects of items
Fixed moving around inventory during gem crafting when not relevant
Fixed gearset bonus calculation if multiple of the same item exists in inventory
Fixed showing certain unobtainable items in Monster Database
Fixed render order of pop-up windows in inventory window
Fixed a crash when entering unsupported characters for player name
Fixed a crash when all items are dropped and trying to select an empty inventory slot
Fixed a crash trying to check on gear effects that may not exist anymore (e.g broken gems)
Fixed a potential lock-up when being beaten while low health and Bleeding status
Fixed a potential lock-up where enemies are unable to end their turn when player dies in a 'freak accident'
As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.
Thanks! Enjoy!
-Lance
Source
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