In this update2
Full notes
Full Stay Safe: Labyrinth of the Mad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
Stay Safe: Labyrinth of the Mad changes
Hi!
In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards!
Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
CHANGED
Spell scrolls are more common to find
Golden treasures will now provide more varied loot and usually more of it as well
FIXED
Fixed a very obscure bug where the game may freeze if a visible neutral monster is cornered with no available paths to take and can take 1 action per 1 turn (e.g Rock Crabs, but not Slugs or Snails)
Fixed a bug where mimics or pumpkins in their neutral forms who take damage by thrown items think they are attacking themselves (due to the effect) and send them in a frenzy (usually event log spam, sometimes game freeze)
Fixed a bug where when creatures decided where to walk, they dont see player blocking the tile into consideration (they consider the player's tile free, which can be a problem)
As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.
Thanks! Enjoy!
-Lance
Source
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