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Steam News13 September 20205y ago

Patch 1.1.4 + Linux

Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update!

In this update3

Full notes

Full Stay Safe: Labyrinth of the Mad update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update!

What changed

6 fixes3 additions7 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedIn addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to).
addedADDEDAdded a small reminder to use the Spellbook to the tutorial
addedADDEDAdded a loading bar animation to the leaderboards, reminding you the game's not frozen!
changedCHANGEDKeybinding system received a full upgrade
changedCHANGEDWhen using game controllers, the virtual keyboard for naming the character has improved
changedCHANGEDMonsters are overall weaker. You all have a fighting chance, now.

Stay Safe: Labyrinth of the Mad changes

changedIn addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to).
addedAdded a small reminder to use the Spellbook to the tutorial
addedAdded a loading bar animation to the leaderboards, reminding you the game's not frozen!
changedKeybinding system received a full upgrade
changedWhen using game controllers, the virtual keyboard for naming the character has improved

In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to).

Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!

ADDED

  • Added a small reminder to use the Spellbook to the tutorial

  • Added a loading bar animation to the leaderboards, reminding you the game's not frozen!

CHANGED

  • Keybinding system received a full upgrade

  • When using game controllers, the virtual keyboard for naming the character has improved

  • Monsters are overall weaker. You all have a fighting chance, now.

FIXED

  • Fixed leaderboards sometimes not loading up

  • Fixed boss door visibility, previously rendered invisible or darkened

  • Fixed starting loadout not consistent with chosen loadout when skipping tutorial

  • Fixed some wrong default keybinds for certain interfaces

  • Fixed a rare issue preventing minimaps to render

  • Fixed the background image for character creation inconsistent between screens

  • The in-game trophy for using Steam now has its wiggle animation back

As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.

Thanks! Enjoy!

-Lance

Source

Steam News / 13 September 2020

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