In this update3
Full notes
Full Stay Safe: Labyrinth of the Mad update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update!
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- Performance
Stay Safe: Labyrinth of the Mad changes
In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to).
Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!
ADDED
Added a small reminder to use the Spellbook to the tutorial
Added a loading bar animation to the leaderboards, reminding you the game's not frozen!
CHANGED
Keybinding system received a full upgrade
When using game controllers, the virtual keyboard for naming the character has improved
Monsters are overall weaker. You all have a fighting chance, now.
FIXED
Fixed leaderboards sometimes not loading up
Fixed boss door visibility, previously rendered invisible or darkened
Fixed starting loadout not consistent with chosen loadout when skipping tutorial
Fixed some wrong default keybinds for certain interfaces
Fixed a rare issue preventing minimaps to render
Fixed the background image for character creation inconsistent between screens
The in-game trophy for using Steam now has its wiggle animation back
As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.
Thanks! Enjoy!
-Lance
Source
Changelog.gg summarizes and formats this update. How we read updates.
