In this update4
Full notes
Full Stay Safe: Labyrinth of the Mad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- Events
- Fixes
Stay Safe: Labyrinth of the Mad changes
Everyone, thank you for your patience. It's finally here.
The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in the interest for the future and we've had to experiment a lot with new values for the new game mode. But where I would usually rush things a little bit, it seemed better to really try to nail this update and get it out properly. As I write this, the Linux update is being prepared as that requires some additional testing and adjustment.
Reaching out We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord
As always, thank you and I hope you have a good time with this little game. If you're enjoying playing it, please consider dropping a friendly review!
Patchnotes
ADDED
Added new game mode: Endless! How far can you go up this tower?
Added new warning window when leaving safezone without saving
Added option to disable all fluff game animation
Added Repair option for all active equipment or single item
Added option to skip tutorial (including introduction slides), going straight to the game
Highscores now show what platform the user was playing on (e.g Steam, Discord, itch.io, etc...)
Added a couple of new achievements for Endless mode
Added new statistics to view in the Progress window
Added a new introduction animation to complete the sequence
CHANGED
Graphic rendering completely rewritten, promises better performance
Champions System completely rewritten, promising less freezes
Save Points now has a helpful tip
Discovering potion effects now have more helpful event message
Traps no longer appear in interaction windows
Removed Repair option for Pristine and Usable
Some monsters have new abilities
Bone Shield now also part of the Bone gear set
Settings window now has actual checkboxes instead of those weird white/black rectangles
Poison Tooth crafting item can now be thrown for a poison effect on targets
Removed unnecessary Twitter screenshot reminder. If you want the game to tweet your victory, see the Settings window
FIXED
Fixed crafting now removes correct amount of items
Fixed deconstructing now yields correct amount of items
Fixed potential crash when internet connection is not possible
Fixed Wooden Sword/Wooden Shield gear set completion
Fixed spell information on Character Creation when selecting a starting load-out
Fixed potential crash in foreign characters sneaking into Loot Window
Fixed a bug where users were able to duplicate items when thrown on to the floor
Fixed a bug where some background graphics were not shown until a step is taken
Fixed a bug where an attempt could be made to revive a Champion by another monster
Fixed a bug where borderless fullscreen would reset your resolution choice with some funky results
Fixed a bug where speeding up the introduction sequence would only speed up text but not the imagery
Fixed a bug where creature notifications (e.g exclaim!) would briefly appear in a different position before moving to the creature
Improved performance by getting rid of old legacy sections of the game
Fixed a bug where connected controller would be inaccurately detected in the Settings window
Fixed a bug where the tutorial movement images would reduce performance occassionally
(v1.1.1) Fixed a crash where destroying dropped player items by spells would kill the game (thanks unknown chinese player!)
(v1.1.1) Fixed a crash where failing communication with the ban server would crash the game (thanks unknown russian player!)
-Lance
Source
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