HomeGamesUpdatesPricingMethodology
Steam News22 February 20251y ago

Bugfix/Balance Update: Feb 22nd

Fixed lasers visually lagging behind player Storm blessing can no longer spawn two of the same pickup Frost blessing triggers its counter attack on both layers of shield Homing lasers should no longer freeze the game Re

Full notes

Full Star of Providence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions1 change4 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
fixedFixed lasers visually lagging behind player
removedStorm blessing can no longer spawn two of the same pickup
fixedHoming lasers should no longer freeze the game
removedRemoved an issue where armsmaster could fire with an ammoless weapon with packrat and frame perfect swapping
removedSkully no longer uses twice as much ammo when he has runes
changedReduced the rate at which the player damage softcap scales from one per 10% damage to once per 20% damage (you will continue to get 4% damage until 140% total damage instead of 130%, and 3% until 160%, at which point you will start getting 2% damage up.

Star of Providence changes

fixedFixed lasers visually lagging behind player
removedStorm blessing can no longer spawn two of the same pickup
fixedHoming lasers should no longer freeze the game
removedRemoved an issue where armsmaster could fire with an ammoless weapon with packrat and frame perfect swapping
removedSkully no longer uses twice as much ammo when he has runes
  • Fixed lasers visually lagging behind player

  • Storm blessing can no longer spawn two of the same pickup

  • Frost blessing triggers its counter attack on both layers of shield

  • Homing lasers should no longer freeze the game

  • Removed an issue where armsmaster could fire with an ammoless weapon with packrat and frame perfect swapping

  • Skully no longer uses twice as much ammo when he has runes

  • Reduced the rate at which the player damage softcap scales from one per 10% damage to once per 20% damage (you will continue to get 4% damage until 140% total damage instead of 130%, and 3% until 160%, at which point you will start getting 2% damage up.

  • You can no longer sometimes end up with a basic sword if you're not overlord

  • Fixed a bug where getting a certain secret weapon would crash the game the next time a weapon dropped

  • fixed an issue where breaches and vault doors broke on a later game floor

  • Gun with no name should be able to open things more reliably

  • Fixed all the issues with phasing weapons and blocks hopefully

  • Fixed an issue where blocks displaced by Sokobash could result in floating water.

  • More stuff I missed probably

Source

Steam News / 22 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.