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Steam News15 May 20261mo ago

Update - May 2026

Pulsars (except shotgun, but including erupt) deal about 5% more damage Upped the delay before Crushers become active by 50% Reworked Colonel's Hard Mode opening attack on high loops.

Full notes

Full Star of Providence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes5 additions15 changes4 removals
  • Balance
  • Gameplay
  • Security
  • UI and audio
  • Performance
  • Maps
changedPulsars (except shotgun, but including erupt) deal about 5% more damage
changedReworked Colonel's Hard Mode opening attack on high loops.
removedExploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.
changedReworked Colonel's fire bomb attack
removedOverlord(Boss)'s first attack pattern no longer fires extra bullets at the end.
changedMost things that used the sound of player taking heavy damage now use a different sound.

Star of Providence changes

changedPulsars (except shotgun, but including erupt) deal about 5% more damage
changedReworked Colonel's Hard Mode opening attack on high loops.
removedExploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.
changedReworked Colonel's fire bomb attack
removedOverlord(Boss)'s first attack pattern no longer fires extra bullets at the end.
  • Pulsars (except shotgun, but including erupt) deal about 5% more damage

  • Upped the delay before Crushers become active by 50%

  • Reworked Colonel's Hard Mode opening attack on high loops.

  • Exploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.

  • Reworked Colonel's fire bomb attack

  • Overlord(Boss)'s first attack pattern no longer fires extra bullets at the end.

  • Overlord(Trial Boss)'s last attack is slightly easier.

  • Most things that used the sound of player taking heavy damage now use a different sound.

  • Score over 99999 is indicated in a more ergonomic way now.

  • A number of small text changes and localization tweaks and fixes.

  • Relics now activate simultaneously when there are multiple in a room

  • Electromancy AB item should no longer crash

  • Black Hole (Unique Thunderhead) now deals 40% less damage, and its bonus damage against unpushable enemies has been reduced from 100% to 50%. It fires slightly faster as well because I felt sorry for it.

  • A few tweaks to Chaosgod's first intermission across the loops.

  • Crash when using German language in the garage has been fixed

  • Killed the brighter frames Fire bullets should now be easier on the eyes

  • Tweaked integer overflow graphics.

  • Destroying a weapon on map screen takes longer.

  • Several Firewall telegraphs are more noticeable.

  • Bane Engine Gauntlet room challenge is more clearly defined.

  • Daemonhead Gauntlet room received a number of improvements.

  • Funnels will immediately self-destruct if not attached to any wall.

  • Dominions have meatier explosions.

  • Armsmaster EX less visually flat, uses a different pulsar attack.

  • Fixed some strange behavior in Gauntlet's reward code.

  • Database now visually indicates the edges of player area.

  • Fixed up a small imprecision with which some Trial IV elements are drawn.

  • Fixed a rare case in which screen shake displacement would become semi-permanent.

  • Fixed an issue that caused warnings to not align with moving enemies.

  • Fixed an issue that caused strange ship behavior after playing as Overlord.

  • Fixed some sounds in mirror practice menu coming from the left speaker.

  • Fixed ranks using the incorrect requirements on Loop 13

  • Fixed ripple bullets being destructible by certain weapon types

  • Added failsafes for a few achievements and unlocks that could be missed in exceedingly rare circumstances

  • Fixed a bug that allowed Drillbots to teleport when they pop out of blocks

  • Fixed Interceptor incorrectly being treated as a Construct instead of a Mech

  • Adjusted a room that could rarely allow the player to softlock themselves

  • Altered some more room layouts

  • Added Loop selector to the Mirror

  • Added the option to fight individual Database subbosses to the Mirror

  • Fixed some bugs that occurred when fighting certain bosses in the Mirror that no-one ever noticed anyway. Probably.

  • The map screen timer now runs in the Mirror

  • Fixed jp/zhs text not drawing the second part of module drops

  • Fixed a small memory leak when leaving shops

  • A certain boss' speed-afterimages have been fixed. Again.

  • Swords have a new swinging animation and swing slower by default, but reload faster when hitting in melee. The ranged attack has been buffed such that ranged DPS is higher than before and melee is comparable to before.

  • Discount will now affect crates in shops

  • Fixed a rare situation in which a cursed laser would stop firing one frame after starting in the last room before it breaks

  • Ace of Swords does its thing harder.

  • Ace of Wands is cooler/stronger.

  • Ace of Coins buffed into existence from non-existence.

  • Swords should much more consistently deal damage to Reactor and other similar edge cases

  • Wider Spray Shotgun Pulsars no longer deal 2x the intended damage

  • Fixed Monolith wobbliness

  • Experimental tweak to controller aim assist. The direction you're facing (including the direction of Laser Aim) is now unaffected by aim assist, so you'll no longer "snap" towards enemies. This is a purely visual change that should hopefully make aiming feel more natural.

  • Additional tweaks to new sword visuals and sfx

  • The Japanese Localization has been heavily adjusted, and now supports both 8x8 and 16x16 resolution for font.

Source

Steam News / 15 May 2026

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