What changed
1 fix1 addition3 changes1 removal
- Gameplay
- Balance
- UI and audio
changedMajor change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed.
changedBalance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload time reduced by about 9% Fireball fires 4% faster and base ammo increased from 90 to 95 shots. Razors now deal about 4% more damage and gatling razors fire 25% faster Enigma room drop rates adjusted - certain item types did not adjust their weight based on your run's status Broken Mirror cartridge now causes more cursed weapons to drop but has a reduced impact on the speed at which they break. Chariot and Lance Razor damage penalty now only applies to melee instead of also affecting ranged damage
changedAdjusted uniques (aside from impacts of base type adjustment): Snowblower (unique Charge) rebalanced - spray mode nerfed, more power focused into fully charged giant icicle Dragonbreath, Donner, Shockwave, Longinus, Eternal Vigil, Reventador, and Biohazard damage nerfed Corona now fires fewer lasers that deal more damage (overall DPS should be around 20% higher) Crimson Lotus (unique Drill) now expends more ammo the longer it has been active Hex (unique Vulcan) can no longer spawn with instant hit and lose its unique sprites Worldfire looks cooler Maelstrom's super attack charges faster but has a less obnoxiously large AOE Delta (razor unique) damage increased Iron Fist now deals more damage to enemies it directly collides with (it previously dealt flat damage to all enemies inside the splash area)
removedBullet Expressor (Shockwave module for Skully) no longer deals 60% less damage than intended Skully's base ammo increased
addedMinor/aesthetic changes: New particle effects in temple's central room Player faces down by default instead of to the right (such as when first starting the game while on controller) Necromanced and possessed enemies use different visuals Haunted blocks are now even spookier Behemoth's laser visualizes differently during player bombs Certain bullet sprites should be easier on the eyes
fixedBugfixes: Fixed an issue where friendly wiseguy (from Contract) wouldn't start firing if you were outside the normal screen area. Ships now wield Edge of Reality by its handle instead of the middle of the blade Fixed a minor visual issue with some warnings Fixed one of Overlord Phase 3's attacks showing incorrect cause of death Fixed an incorrect game over cause during a certain other boss fight Fixed some weirdness with the new font resolution button for the jp/cn localizations Fixed Crimson Lotus' hitbox to use the setting where it actually rotates with the sprite Fixed HP Parts showing an incorrect number required to gain Max HP Thunderhead lightning properly detects charlie and a few other chumps
Star of Providence changes
changedMajor change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed.
changedBalance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload time reduced by about 9% Fireball fires 4% faster and base ammo increased from 90 to 95 shots. Razors now deal about 4% more damage and gatling razors fire 25% faster Enigma room drop rates adjusted - certain item types did not adjust their weight based on your run's status Broken Mirror cartridge now causes more cursed weapons to drop but has a reduced impact on the speed at which they break. Chariot and Lance Razor damage penalty now only applies to melee instead of also affecting ranged damage
changedAdjusted uniques (aside from impacts of base type adjustment): Snowblower (unique Charge) rebalanced - spray mode nerfed, more power focused into fully charged giant icicle Dragonbreath, Donner, Shockwave, Longinus, Eternal Vigil, Reventador, and Biohazard damage nerfed Corona now fires fewer lasers that deal more damage (overall DPS should be around 20% higher) Crimson Lotus (unique Drill) now expends more ammo the longer it has been active Hex (unique Vulcan) can no longer spawn with instant hit and lose its unique sprites Worldfire looks cooler Maelstrom's super attack charges faster but has a less obnoxiously large AOE Delta (razor unique) damage increased Iron Fist now deals more damage to enemies it directly collides with (it previously dealt flat damage to all enemies inside the splash area)
removedBullet Expressor (Shockwave module for Skully) no longer deals 60% less damage than intended Skully's base ammo increased
addedMinor/aesthetic changes: New particle effects in temple's central room Player faces down by default instead of to the right (such as when first starting the game while on controller) Necromanced and possessed enemies use different visuals Haunted blocks are now even spookier Behemoth's laser visualizes differently during player bombs Certain bullet sprites should be easier on the eyes
Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed.
Balance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload time reduced by about 9% Fireball fires 4% faster and base ammo increased from 90 to 95 shots. Razors now deal about 4% more damage and gatling razors fire 25% faster Enigma room drop rates adjusted - certain item types did not adjust their weight based on your run's status Broken Mirror cartridge now causes more cursed weapons to drop but has a reduced impact on the speed at which they break. Chariot and Lance Razor damage penalty now only applies to melee instead of also affecting ranged damage
Adjusted uniques (aside from impacts of base type adjustment): Snowblower (unique Charge) rebalanced - spray mode nerfed, more power focused into fully charged giant icicle Dragonbreath, Donner, Shockwave, Longinus, Eternal Vigil, Reventador, and Biohazard damage nerfed Corona now fires fewer lasers that deal more damage (overall DPS should be around 20% higher) Crimson Lotus (unique Drill) now expends more ammo the longer it has been active Hex (unique Vulcan) can no longer spawn with instant hit and lose its unique sprites Worldfire looks cooler Maelstrom's super attack charges faster but has a less obnoxiously large AOE Delta (razor unique) damage increased Iron Fist now deals more damage to enemies it directly collides with (it previously dealt flat damage to all enemies inside the splash area)
Bullet Expressor (Shockwave module for Skully) no longer deals 60% less damage than intended Skully's base ammo increased
Minor/aesthetic changes: New particle effects in temple's central room Player faces down by default instead of to the right (such as when first starting the game while on controller) Necromanced and possessed enemies use different visuals Haunted blocks are now even spookier Behemoth's laser visualizes differently during player bombs Certain bullet sprites should be easier on the eyes
Bugfixes: Fixed an issue where friendly wiseguy (from Contract) wouldn't start firing if you were outside the normal screen area. Ships now wield Edge of Reality by its handle instead of the middle of the blade Fixed a minor visual issue with some warnings Fixed one of Overlord Phase 3's attacks showing incorrect cause of death Fixed an incorrect game over cause during a certain other boss fight Fixed some weirdness with the new font resolution button for the jp/cn localizations Fixed Crimson Lotus' hitbox to use the setting where it actually rotates with the sprite Fixed HP Parts showing an incorrect number required to gain Max HP Thunderhead lightning properly detects charlie and a few other chumps