Full notes
Full Star of Providence update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
Star of Providence changes
Skully now has 300 base ammo, up from 225 (33% increase). However, Skully's reload time is only reduced by 10% instead of 20% while he has ammo.
Fixed a crash involving quitting to menu while having Contract.
Gorynich's chain lightning works again, additionally the thunderhead should be fully sized again
Fixed an issue with razor firing under niche conditions
Gun with no name can now target the same destructible block multiple times. Additionally, it will only target an enemy or block exactly enough times to kill it.
Salvage's tooltip no longer incorrectly scales the damage up bonus from salvaging unique weapons
The Daemon that appears in gauntlets has a better telegraph
Fixed an issue where skipping the credits would fail to award one of the ending achievements
Pipeipedes should definitely no longer crash for sure definitely
Cartridges now cost less in shops.
The mini bane-engines in Gauntlet now take longer to spawn in so you should be able to get out of the way now.
Shopkeepers display hack window again
Cardboard Bloke's stand is correctly unstable again.
Tweaks to the behavior of the Iron Fist unique weapon
Nerfs to Grasp of Entropy while playing as Skully
Fixed an issue where you'd get the World Record achievement early
Fixed the ability to fire deployment array into walls.
Adjusted a couple of rooms on floor 6.
Source
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