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- SPECTRE
First patch of the year!
Gameplay & Mechanics * Mines Rework: * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage:…
Patch notes16 changes15 numericFix - SPECTRE
Patch 0.6.3.0 Weapon Mod Update
Weapon Mod Update Muzzlebreak - Muzzlebreak Recoil Reduction: 0.5 -> 0.65 - Updated Muzzlebreak UI info from "will reduce recoil massively" to "will reduce recoil considerably" Developer Thoughts: Currently there's no r…
Announcement6 changes1 numericGameplay - SPECTRE
Patch 0.6.1.0 Spectre Locomotion Update
Patch 0.6.1.0 Spectre Locomotion changes - Spectre hands trace downward to touch object distance: 50cm -> 100cm (This allows you to snap to the object 50cm sooner) - Spectre hands hitbox to touch object: 6cm sphere -> 2…
Announcement5 changesFixGameplay - SPECTRE
Patch 0.6.0 Controls update
This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what butto…
Announcement3 changesFixGameplay - SPECTRE
Patch 0.5.5.6 Gun Update!
AR Changes 1/3 BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4) New: HeadshotDamage: 100 New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2…
Announcement9 changes6 numericGameplay - SPECTRE
Patch 0.5.5.5
Fixed a bug where spectre's aim would sometimes be off The game remembers and automatically sets your last used loadout Rejoining a game will now load your last used loadout, or default loadout Improved default loadout…
Announcement3 changesFixBalance - SPECTRE
Shotgun update part 2. Map improvements
Patch 0.5.5.4 ShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5 Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further th…
Announcement3 changes1 numericGameplay - SPECTRE
Weapon Update 1/3
Shotgun Pellet damage: 8 -> 10 Shotgun Pellets per shot 7 -> 8 Removed: 5 Shotgun pellet hits required to be considered a headshot New: Shotgun headshot pellet damage multiplier: 5 New: Shotgun pellet damage reduction p…
Announcement2 changes2 numericBalance - SPECTRE
Patch 0.5.5.2
Fixed a crash where a mine and a grenade going off on the same time would flush the gpu causing the game to stall, and inevitably fail Fixed a bug where you could sometimes spawn in as a spectator even after selecting s…
Announcement1 changeFixPerformance - SPECTRE
Welcome back! It's been nearly a year since Spectre's released a true patch.
Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with…
Announcement3 changesFixMaps - SPECTRE
Small graphical update
Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started reviewing physical materials throughout maps…
Announcement3 changesFixMaps - SPECTRE
Small patch notes for April 3rd, 2024
Troubleshooting issues with previous build. Global Performance updates across maps New vision modes Updated Main menu Added team player outline/highlights Updated location/camera tags to accurately reflect area Started…
Announcement3 changesFixMaps - SPECTRE
Dec 2023 Patch Update
Updated Spectre/Reaper HUDs Updated objective UI Updated Steam Input functionality Various minor bugs corrected Various minor issues relating to Mattr Missions, Placed Delivery Object Actors Map updates Overall performa…
Announcement6 changesFixGameplay - SPECTRE
Patch
Patch
Announcement - SPECTRE
Sept 1st - Patch
See August 30's patch notes for additional
Patch notes - SPECTRE
Aug 30 - Patch
Roll back previous patch for additional work
Announcement




