Full notes
Full SPECTRE update
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What changed
- Balance
Shotgun Pellet damage: 8 -> 10 Shotgun Pellets per shot 7 -> 8 Removed: 5 Shotgun pellet hits required to be considered a headshot New: Shotgun headshot pellet damage multiplier: 5 New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1
Notes: These changes will help the shotgun standout as a strong upclose weapon, while also doing good chip damage from a medium range. Barrel stuffing a spectre with a shotgun will require two shots minimum unless atleast one pellet hit their head. This change makes it so that the SMG will provide the fastest nonheadshot killtime upclose for bodyshots
Source
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