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Steam News11 November 20241y ago

Patch 0.6.0 Controls update

This patch brings us to a new milestone where we've changed a pretty important system.

Full notes

Full SPECTRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedThis patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between gadgets, via the gadget wheel. I won't list all of the keybind changes here, please check them out in the keybind settings!
fixedRemoved the scroll wheel gadget switcher in replace of the Gadget wheel. Revamped default keys for reaper and spectre to be more up to date with fps shooter controls Equipping Passive Gadgets no longer stop you from running fixed a bug where reapers movement detection pulse sound would persist through electro vision fixed numerous bugs that occured when trying to place a stickymine or poison mine You can now always spawn a stickymine or poison mine mines will appear red when you cannot place them mines will appear green when you can place them mines will be canceled when running mines will be canceled upon opening gadget wheel Added a gadget mode for reapers (you can swap in and out of it by pressing alt) Using an ability will immediately put you back into weapon mode Reworked the input key settings, you can now see and change all action keys currently supported in the game. Added the ability to clear an action key Added action key categories (All, General, Reaper, And Spectre) Added ability to reset keys to default, All, Reaper only, and Spectre only
addedSettings button now works in the menu Added a new button for controls in the menu

This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new way to swap between gadgets, via the gadget wheel. I won't list all of the keybind changes here, please check them out in the keybind settings!

Removed the scroll wheel gadget switcher in replace of the Gadget wheel. Revamped default keys for reaper and spectre to be more up to date with fps shooter controls Equipping Passive Gadgets no longer stop you from running fixed a bug where reapers movement detection pulse sound would persist through electro vision fixed numerous bugs that occured when trying to place a stickymine or poison mine You can now always spawn a stickymine or poison mine mines will appear red when you cannot place them mines will appear green when you can place them mines will be canceled when running mines will be canceled upon opening gadget wheel Added a gadget mode for reapers (you can swap in and out of it by pressing alt) Using an ability will immediately put you back into weapon mode Reworked the input key settings, you can now see and change all action keys currently supported in the game. Added the ability to clear an action key Added action key categories (All, General, Reaper, And Spectre) Added ability to reset keys to default, All, Reaper only, and Spectre only

Settings button now works in the menu Added a new button for controls in the menu

Source

Steam News / 11 November 2024

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