What changed
0 fixes2 additions1 change0 removals
addedShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5
changedNotes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target
addedUpdated meshes in Frost with ISM. Reapers can now see a red glow around vents indicating they can not crouch and go in Replaced snow with new, efficient local particle system (with LODing) Updated character highlight (now only shows when player is occluded). (Still have to outline when character is not occluded) Reduced intensity of character highlight. Map improvements addressing quality and fps You can now shoot through catwalks/fences in whiteout
ShotgunSpread hipfire:2.5→3.0↑ShotgunSpread hipfire: increased, buffSPECTRE changes
addedShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5
changedNotes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target
addedUpdated meshes in Frost with ISM. Reapers can now see a red glow around vents indicating they can not crouch and go in Replaced snow with new, efficient local particle system (with LODing) Updated character highlight (now only shows when player is occluded). (Still have to outline when character is not occluded) Reduced intensity of character highlight. Map improvements addressing quality and fps You can now shoot through catwalks/fences in whiteout
Patch 0.5.5.4
ShotgunSpread hipfire: 2.5 -> 3.0 NEW: ShotgunSpread aiming: 1.5
Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target
Updated meshes in Frost with ISM. Reapers can now see a red glow around vents indicating they can not crouch and go in Replaced snow with new, efficient local particle system (with LODing) Updated character highlight (now only shows when player is occluded). (Still have to outline when character is not occluded) Reduced intensity of character highlight. Map improvements addressing quality and fps You can now shoot through catwalks/fences in whiteout