Repeated intro
Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :)
What changed
2 fixes0 additions1 change0 removals
- Maps
- Performance
- UI and audio
changedHey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :)
fixed-Bug Fixes-- • Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66). • Fixed a bug causing FSR sharpness to not apply on the next session. • Fixed a bug where selecting loadout 1 could cause a crash. • Fixed a bug where rapidly selecting gadgets could cause a crash. • Fixed a bug where voice chat code could cause crashes. • Fixed a bug where Reaper's reload sound could be heard from anywhere. • Fixed a bug where Reaper lacked footstep sounds when moving diagonally. • Fixed a bug where Reaper could move while being grabbed from a ledge. • Fixed a bug where respawning could fail due to actor initialization issues or respawn timer bugs. • Fixed a bug where FSR and Nvidia DLSS could be enabled simultaneously. • Fixed a bug where Ready Up in the lobby wasn't being utilized; the server host must now also ready up to start the game. • Fixed a bug where it was impossible to knock out the reaper after grabbing them • Fixed a bug where the timer did nothing when it ran out after grabbing reaper (now knocks them out if timer runs out) • Fixed a bug where reapers could not be grabbed if they were standing in specific situations due to height difference • Fixed a bug causing new patches to overwrite your saved settings • Fixed a bug causing a crash when pressing tab • Fixed a bug where you could no longer move after being knocked out by a spectre • Fixed a bug where jittering and animation issues would occur for a few seconds after snapping the reapers neck as spectre • Fixed a bug where when sprinting, the reaper would try to tackle/bash the location a spectre has recently died in • Fixed a bug where pressing shift as spectre would uncrouch you even when it shouldn't • Fixed a bug where if a spectre died in the middle of a neckgrab, the reaper would no longer be able to move • Fixed a bug where the spectre could not execute a necksnap or knockout after grabbing the reaper (both would be stuck forever as a result) • Fixed a bug wherelobby player count always showing as ?/4 • Fixed a bug where explosions from hacked terminals would happen in unexpected areas • Fixed a bug causing Settings UI to have an incorrect value meter when turning on FSR. • Fixed a bug where spectre could continuously grab a knocked out spectre potentially stunlocking them forever • Additionally, Reapers can no longer be grabbed from behind for 2 seconds after recovering from knockout
fixed-Quality of Life (QOL) Improvements-- • Turning off FSR automatically reapplies your last screen-scaled resolution • Changing Anti Aliasing settings no longer turns off DLSS • Readjusted the placement of some settings for consistency • Added confirmation prompt when changing window settings (automatically reverts resolution and screen mode if changes are not confirmed) • DLSS sharpness now has the same UI slider as FSR sharpness • Fixed padding issues with certain settings being misaligned • Slider percentage
SPECTRE changes
changedHey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :)
fixed-Bug Fixes-- • Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66). • Fixed a bug causing FSR sharpness to not apply on the next session. • Fixed a bug where selecting loadout 1 could cause a crash. • Fixed a bug where rapidly selecting gadgets could cause a crash. • Fixed a bug where voice chat code could cause crashes. • Fixed a bug where Reaper's reload sound could be heard from anywhere. • Fixed a bug where Reaper lacked footstep sounds when moving diagonally. • Fixed a bug where Reaper could move while being grabbed from a ledge. • Fixed a bug where respawning could fail due to actor initialization issues or respawn timer bugs. • Fixed a bug where FSR and Nvidia DLSS could be enabled simultaneously. • Fixed a bug where Ready Up in the lobby wasn't being utilized; the server host must now also ready up to start the game. • Fixed a bug where it was impossible to knock out the reaper after grabbing them • Fixed a bug where the timer did nothing when it ran out after grabbing reaper (now knocks them out if timer runs out) • Fixed a bug where reapers could not be grabbed if they were standing in specific situations due to height difference • Fixed a bug causing new patches to overwrite your saved settings • Fixed a bug causing a crash when pressing tab • Fixed a bug where you could no longer move after being knocked out by a spectre • Fixed a bug where jittering and animation issues would occur for a few seconds after snapping the reapers neck as spectre • Fixed a bug where when sprinting, the reaper would try to tackle/bash the location a spectre has recently died in • Fixed a bug where pressing shift as spectre would uncrouch you even when it shouldn't • Fixed a bug where if a spectre died in the middle of a neckgrab, the reaper would no longer be able to move • Fixed a bug where the spectre could not execute a necksnap or knockout after grabbing the reaper (both would be stuck forever as a result) • Fixed a bug wherelobby player count always showing as ?/4 • Fixed a bug where explosions from hacked terminals would happen in unexpected areas • Fixed a bug causing Settings UI to have an incorrect value meter when turning on FSR. • Fixed a bug where spectre could continuously grab a knocked out spectre potentially stunlocking them forever • Additionally, Reapers can no longer be grabbed from behind for 2 seconds after recovering from knockout
fixed-Quality of Life (QOL) Improvements-- • Turning off FSR automatically reapplies your last screen-scaled resolution • Changing Anti Aliasing settings no longer turns off DLSS • Readjusted the placement of some settings for consistency • Added confirmation prompt when changing window settings (automatically reverts resolution and screen mode if changes are not confirmed) • DLSS sharpness now has the same UI slider as FSR sharpness • Fixed padding issues with certain settings being misaligned • Slider percentage
--Bug Fixes-- • Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66). • Fixed a bug causing FSR sharpness to not apply on the next session. • Fixed a bug where selecting loadout 1 could cause a crash. • Fixed a bug where rapidly selecting gadgets could cause a crash. • Fixed a bug where voice chat code could cause crashes. • Fixed a bug where Reaper's reload sound could be heard from anywhere. • Fixed a bug where Reaper lacked footstep sounds when moving diagonally. • Fixed a bug where Reaper could move while being grabbed from a ledge. • Fixed a bug where respawning could fail due to actor initialization issues or respawn timer bugs. • Fixed a bug where FSR and Nvidia DLSS could be enabled simultaneously. • Fixed a bug where Ready Up in the lobby wasn't being utilized; the server host must now also ready up to start the game. • Fixed a bug where it was impossible to knock out the reaper after grabbing them • Fixed a bug where the timer did nothing when it ran out after grabbing reaper (now knocks them out if timer runs out) • Fixed a bug where reapers could not be grabbed if they were standing in specific situations due to height difference • Fixed a bug causing new patches to overwrite your saved settings • Fixed a bug causing a crash when pressing tab • Fixed a bug where you could no longer move after being knocked out by a spectre • Fixed a bug where jittering and animation issues would occur for a few seconds after snapping the reapers neck as spectre • Fixed a bug where when sprinting, the reaper would try to tackle/bash the location a spectre has recently died in • Fixed a bug where pressing shift as spectre would uncrouch you even when it shouldn't • Fixed a bug where if a spectre died in the middle of a neckgrab, the reaper would no longer be able to move • Fixed a bug where the spectre could not execute a necksnap or knockout after grabbing the reaper (both would be stuck forever as a result) • Fixed a bug wherelobby player count always showing as ?/4 • Fixed a bug where explosions from hacked terminals would happen in unexpected areas • Fixed a bug causing Settings UI to have an incorrect value meter when turning on FSR. • Fixed a bug where spectre could continuously grab a knocked out spectre potentially stunlocking them forever • Additionally, Reapers can no longer be grabbed from behind for 2 seconds after recovering from knockout
--Quality of Life (QOL) Improvements-- • Turning off FSR automatically reapplies your last screen-scaled resolution • Changing Anti Aliasing settings no longer turns off DLSS • Readjusted the placement of some settings for consistency • Added confirmation prompt when changing window settings (automatically reverts resolution and screen mode if changes are not confirmed) • DLSS sharpness now has the same UI slider as FSR sharpness • Fixed padding issues with certain settings being misaligned • Slider percentage