In this update7
Full notes
Full Space Worthy update
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What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
Space Worthy changes
New Features:
Decorational lights can be attached to electronic devices and are controlled with their value. For example ship will light up when control panel unlocks. It was hard to do, it worked in my dev environment for a few months, but never in the build (There intentionaly no cables, because systems are complicated enough already. There are no means for the player to create them or attach them yet. They do not illuminate anything, but are really cheap at performance)
Characters capsule goes physical when vehicle, or other physics objects hit them. After their physics calms a bit, they try to roll on their belly and then get up. When the collision was slow, they are just pushed without falling. It was suprisingly frustrating to do this and it also broke most of the movement logic, but it was long overdue (It needs some animations)
Super unfinnished, early version of in game editor is now accessable via small button in menu( top left, its only usable when game is loaded) There is no point to report bugs from this, only ideas. Thank you. Coloring, Manipulating objects and editting character appearence are only things that somehow work. Steam post image
New Items:
Industrial Stairs, Railing and walk platforms
Stairs are slightly procedural, (n steps, different mesh on bottom middle and end.)
Railing is more procedural, checking neighbours and auto manages corners
New Entity:
Space Drone! It shoots laser, follows you when attacking. When is hit, it attempts dodging. Is powerful when you encounter it while spacewalking. It has new custom simple 3d navigation. Its not made of parts, its a new type of character: hovering entity, class: electronic. It preffers ships as enemy targets but will go after other entities, except other drones. (its thrusters have no visible fire yet) Steam post image
New Test Map:
You can test combat drones with new vehicle on new test map (small space figter with laser and photon shield) Steam post image
Improvements:
Credit card now shows credits amount in inventory (its non stackable, so it uses quantity number)
Characters have random eye movement
explosions now have some visuals
Diferent cursor when driving, (the old one obscured the target that you are trying to hit)
Changes:
Character apearence was done with seed and random values. Only seed and body type were saved, now everything is saved and anything can be modifiad thanks to that, old saves will load plain characters unfortunetly
Bugs Fixed:
Science camp was stuck on loading. (It was in different folder than the game expected)
Taking a seat directly from spacewalk, left you with "spacewalk controls" while driving
After I optimized characters to tick only when moving, their physics collision check was mostly inactive (Physics objects now mark nearby characters to check collision, since standing/walking characters have no physics.)
Vehicles could pass through characters ! (Now the new core feature fixed it.)
Furnace plan cannot be finnished (furnace is in the category that is usually crafted on crafting table, but is an exception)
Known Issues: New things are unfinnished, but I had to make update early because of some bad bugs
Source
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