In this update3
Full notes
Full Space Worthy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Events
Space Worthy changes
Improvements:
Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms)
Suggestion: close Equipment by same button as open it
Mop cleaning has better animation and also has attack animation
Mopped Liquid smoothly disappears (used to be instantly gone)
Repeatable Job can offer multiple quantity of an item, and the quantity increases with job repetition
Editor:
Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)
When you hover over valid Reference button, the line will Flash, so you can tell apart objects in array list
Blueprint catalog in no longer ultra slow to open, its slow only on first open, but not as much as before, files are scanned and result is saved to temporaray file. Every other open is very fast because icons are now loaded one by one each frame, instead of all at once. (also Rescan button was added "R")
Pawn edit was expanded with: Tags
Totally new Quest object added, checks if all pawns with tag were eliminated (coma or dead and works with pawns totally gone from sector)
Editor Example Test Map was updated with "Blueprint capture and Blueprint re-use example" , There is a new quest example with quest unlocker, and rats elimination
Slider value can be now edited by keyboard when clicking on the number
Part edit was expanded with: Quantity, Static
Mouse scroll when object placing now adjusts preview length
Editor saves grid snap values, camera speed ,preview length and groups data
Bugs Fixed:
Cleaner and cargo jobs were broken since last update
Cleaner and cargo jobs were sometimes offering credits twice, instead of item reward
Player was unable to move after ending Cargo Container manipulation
Player was unable to use bed or seat when standing on it.
Pressing Space in Equipment inventory switched back to full body control without closing the menu.
Inventory Slot equipment buttons should not be obscured be invisible Ui anymore.
Quest Journal showed duplicate list of quests when switching Quest/Locations panels
Credits value was not updated in Inventory when added from quest
Editor: Pawn name is now edited properly and saved
Editor: Gizmo showed both translation and rotation shapes when Rot/Loc mode was switched while rotating.
Editor: Catalogs and other menus stayed opened, when TestPlay was pressed.
Editor: Some objects stayed highlighted on TestPlay or after editor exit
Editor: Pressing "Save Editor" closed your edit panel and showed some function buttons from all existing objects
Editor: Storage utility button for selecting Pawn didnt work (was expecting wrong object class)
Editor: Pawns had no placing preview mesh (offset is currently wrong)
- EditorPlacing new objects didnt collide with Blueprints
Source
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