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Steam News5 April 20263mo ago

Editor Fixes and more (Beta branch)

Improvements: Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms) Suggestion: close Equipment by same button as open it Mop cleaning has be

In this update3

Full notes

Full Space Worthy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions17 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Events
changedImprovements:Suggestion: close Equipment by same button as open it
changedEditor:Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)
changedEditor:When you hover over valid Reference button, the line will Flash, so you can tell apart objects in array list
addedEditor:Blueprint catalog in no longer ultra slow to open, its slow only on first open, but not as much as before, files are scanned and result is saved to temporaray file. Every other open is very fast because icons are now loaded one by one each frame, instead of all at once. (also Rescan button was added "R")
addedEditor:Totally new Quest object added, checks if all pawns with tag were eliminated (coma or dead and works with pawns totally gone from sector)
addedEditor:Editor Example Test Map was updated with "Blueprint capture and Blueprint re-use example" , There is a new quest example with quest unlocker, and rats elimination

Space Worthy changes

changedSuggestion: close Equipment by same button as open it
changedSelected object now shows connected lines to its Referenced objects (and line color is the same as button color!)
changedWhen you hover over valid Reference button, the line will Flash, so you can tell apart objects in array list
addedBlueprint catalog in no longer ultra slow to open, its slow only on first open, but not as much as before, files are scanned and result is saved to temporaray file. Every other open is very fast because icons are now loaded one by one each frame, instead of all at once. (also Rescan button was added "R")
addedTotally new Quest object added, checks if all pawns with tag were eliminated (coma or dead and works with pawns totally gone from sector)

Improvements:

  • Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms)

  • Suggestion: close Equipment by same button as open it

  • Mop cleaning has better animation and also has attack animation

  • Mopped Liquid smoothly disappears (used to be instantly gone)

  • Repeatable Job can offer multiple quantity of an item, and the quantity increases with job repetition

Editor:

  • Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)

  • When you hover over valid Reference button, the line will Flash, so you can tell apart objects in array list

  • Blueprint catalog in no longer ultra slow to open, its slow only on first open, but not as much as before, files are scanned and result is saved to temporaray file. Every other open is very fast because icons are now loaded one by one each frame, instead of all at once. (also Rescan button was added "R")

  • Pawn edit was expanded with: Tags

  • Totally new Quest object added, checks if all pawns with tag were eliminated (coma or dead and works with pawns totally gone from sector)

  • Editor Example Test Map was updated with "Blueprint capture and Blueprint re-use example" , There is a new quest example with quest unlocker, and rats elimination

  • Slider value can be now edited by keyboard when clicking on the number

  • Part edit was expanded with: Quantity, Static

  • Mouse scroll when object placing now adjusts preview length

  • Editor saves grid snap values, camera speed ,preview length and groups data

Bugs Fixed:

  • Cleaner and cargo jobs were broken since last update

  • Cleaner and cargo jobs were sometimes offering credits twice, instead of item reward

  • Player was unable to move after ending Cargo Container manipulation

  • Player was unable to use bed or seat when standing on it.

  • Pressing Space in Equipment inventory switched back to full body control without closing the menu.

  • Inventory Slot equipment buttons should not be obscured be invisible Ui anymore.

  • Quest Journal showed duplicate list of quests when switching Quest/Locations panels

  • Credits value was not updated in Inventory when added from quest

  • Editor: Pawn name is now edited properly and saved

  • Editor: Gizmo showed both translation and rotation shapes when Rot/Loc mode was switched while rotating.

  • Editor: Catalogs and other menus stayed opened, when TestPlay was pressed.

  • Editor: Some objects stayed highlighted on TestPlay or after editor exit

  • Editor: Pressing "Save Editor" closed your edit panel and showed some function buttons from all existing objects

  • Editor: Storage utility button for selecting Pawn didnt work (was expecting wrong object class)

  • Editor: Pawns had no placing preview mesh (offset is currently wrong)

  • EditorPlacing new objects didnt collide with Blueprints

Source

Steam News / 5 April 2026

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