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Steam News21 March 20263mo ago

Editor is close to being useful (Beta Branch)

Editor: "Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing shou

In this update2

Full notes

Full Space Worthy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions4 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
addedEditor:"Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor".
addedEditor:"Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)
addedEditor:You can load or change maps name and settings in new tab "Map Settings"
addedEditor:Dialog creation and editing was added!
addedEditor:New Editor test map was added, this test map was created in the editor. It should teach how quests work. You cannot open editor "work save" directly. Open it as a new game acces editor and load editor map (using "Map Settings" tab)
addedEditor:Blueprint can be selected by clicking on any of its parts

Space Worthy changes

added"Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor".
added"Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)
addedYou can load or change maps name and settings in new tab "Map Settings"
addedDialog creation and editing was added!
addedNew Editor test map was added, this test map was created in the editor. It should teach how quests work. You cannot open editor "work save" directly. Open it as a new game acces editor and load editor map (using "Map Settings" tab)

Editor:

  • "Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor".

  • "Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)

  • You can load or change maps name and settings in new tab "Map Settings"

  • Creating your own quests should work now!

  • Dialog creation and editing was added!

  • New Editor test map was added, this test map was created in the editor. It should teach how quests work. You cannot open editor "work save" directly. Open it as a new game acces editor and load editor map (using "Map Settings" tab)

  • Blueprint can be selected by clicking on any of its parts

  • Now you can spawn tool object for locks and keys. It can spawn keys for a blueprint, or for an existing lock. It can also change the passcode. Key is spawned when blueprint is spawned (its in the new "Tools" tab)

  • There is a new tool for adding parts to storages or pawns inventories.

  • There is a new tool for setting electronic device paramaters, before its blueprint is spawned

  • There is a new comment tool, I tried to document features with it on the new Editor test map. (Comments dissapear on test play)

  • Edititg multiple objects by edit UI now mostly works

  • Blueprint screenshot now shows for few seconds after capture

  • Most of the parts were added to Parts Catalog

  • Selecting reference can be cancelled with ESC

  • Selecting reference changes mouse cursor to eye drop or crossed circle based on object validity

  • Placing objectsWhen Ctrl is held, new object is selected. When Shift is held, you can spawn another right away
  • Duplicate Selection added! Press P key.( For now, old selection is selected after duplication, usually, new objects should be selected)

  • You can cancel gizmo drag with Esc, gizmo returns to start position

  • You can now place new objects in space (used to need surface)

Bugs Fixed:

  • Drone didnt reset path after changing enemy target (it made them go to bumblebee ship, while really trying to go to NPC)

  • Pawns are now deactivated when player is in the dialog, (Should prevent other pawns starting conversations or starting fights)

  • Swimming was completely broken, swimming friction works again, and going out of the water is possible but not perfect

Source

Steam News / 21 March 2026

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