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Steam News25 February 20264mo ago

Blueprint in editor, screenshots (Beta branch)

Improvements: Save games now have screenshot taken from your game. Its visible on each "Load game UI panel".

In this update3

Full notes

Full Space Worthy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
addedImprovements:Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)
removedImprovements:Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)
changedEditor:You can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited and rescanned).There is also functionality to make preview screenshots of the blueprint( without surounding objects visible on screen!) Most of my default blueprints have preview screenshots now.
changedEditor:You can spawn pawns (human, rat, drone)
changedEditor:Currently used "Grid Snaps button" for location and rotation, is now highlighted
addedEditor:Group functions added. You can name new group, add objects to it from selection. Group can be added to selection. And my favourite: Object can be in multiple groups. For example wrench can be in group called tools, group called loot. You name it (group UI was there before, but without functionality)

Space Worthy changes

addedSave games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)
removedParked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)
changedYou can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited and rescanned).There is also functionality to make preview screenshots of the blueprint( without surounding objects visible on screen!) Most of my default blueprints have preview screenshots now.
changedYou can spawn pawns (human, rat, drone)
changedCurrently used "Grid Snaps button" for location and rotation, is now highlighted

Improvements:

  • Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)

  • Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)

Editor:

  • You can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited and rescanned).There is also functionality to make preview screenshots of the blueprint( without surounding objects visible on screen!) Most of my default blueprints have preview screenshots now.

  • You can spawn pawns (human, rat, drone)

  • Placing objects into the world doesnť feel as broken, offset height is copied from parts (Shift + Scroll can adjust height)

  • Currently used "Grid Snaps button" for location and rotation, is now highlighted

  • You can control camera speed: RMB + Wheel (or with a slider)

  • Group functions added. You can name new group, add objects to it from selection. Group can be added to selection. And my favourite: Object can be in multiple groups. For example wrench can be in group called tools, group called loot. You name it (group UI was there before, but without functionality)

(there is a lot of dead buttons, even some new ones)

Bugs Fixed:

Shield did not work when length (extention) was 0, because the shield collided with shield emitter. (also personal fighter had no shield emitter at all)

In editor, When there was selected part, that is attached to another part which is also selected, the part moved twise as far when manipulating Known Issues

Source

Steam News / 25 February 2026

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