In this update2
Full notes
Full Space Worthy update
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What changed
- Maps
- Fixes
- Performance
Space Worthy changes
Improvements:
Vehicle now saves whether it was on planet terrain and it saves traced distance,
Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)
Vehicles resting on other surface doesn´t wake the vehicle until traced distance is different, than the saved one.
Logos and credits now only show at start and are there longer. Quitting game to menu doesnt show them( is faster because of that)
Bugs Fixed:
Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.
Vehicle with resting physics still had Wheels updating every frame, even when I told you its optimized ( it turned out that I disabled the optimization when testing)
Vehicle with resting physics had wheels with physics on (total 24 object on new map)
Vehicle wheels drifted away more when fps was very low
Parking spot was reading fron wrong directory when checking vehicle save name avalability, it always overwrote the same file "0". Now it always creates new in shared folder, one day I will make it part of the save game
Parking spot could be grabbed with its vehicle, now it force detaches vehicle, when parking spot itself is detached
Flash Rechage was giving soo little power
Source
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