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Steam News11 December 20256mo ago

Some fixes after Parking Update (Beta branch)

Improvements: Vehicle now saves whether it was on planet terrain and it saves traced distance, Vehicles saved resting on terrain are never awaken by wheels.

In this update2

Full notes

Full Space Worthy update

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What changed

0 fixes3 additions5 changes1 removal
  • Maps
  • Fixes
  • Performance
changedImprovements:Vehicle now saves whether it was on planet terrain and it saves traced distance,
addedImprovements:Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)
changedBugs Fixed:Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.
removedBugs Fixed:Vehicle with resting physics still had Wheels updating every frame, even when I told you its optimized ( it turned out that I disabled the optimization when testing)
addedBugs Fixed:Vehicle with resting physics had wheels with physics on (total 24 object on new map)
changedBugs Fixed:Vehicle wheels drifted away more when fps was very low

Space Worthy changes

changedVehicle now saves whether it was on planet terrain and it saves traced distance,
addedVehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)
changedVehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.
removedVehicle with resting physics still had Wheels updating every frame, even when I told you its optimized ( it turned out that I disabled the optimization when testing)
addedVehicle with resting physics had wheels with physics on (total 24 object on new map)

Improvements:

  • Vehicle now saves whether it was on planet terrain and it saves traced distance,

  • Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)

  • Vehicles resting on other surface doesn´t wake the vehicle until traced distance is different, than the saved one.

  • Logos and credits now only show at start and are there longer. Quitting game to menu doesnt show them( is faster because of that)

Bugs Fixed:

  • Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.

  • Vehicle with resting physics still had Wheels updating every frame, even when I told you its optimized ( it turned out that I disabled the optimization when testing)

  • Vehicle with resting physics had wheels with physics on (total 24 object on new map)

  • Vehicle wheels drifted away more when fps was very low

  • Parking spot was reading fron wrong directory when checking vehicle save name avalability, it always overwrote the same file "0". Now it always creates new in shared folder, one day I will make it part of the save game

  • Parking spot could be grabbed with its vehicle, now it force detaches vehicle, when parking spot itself is detached

  • Flash Rechage was giving soo little power

Source

Steam News / 11 December 2025

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