Full notes
Full Sky Link 2 update
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What changed
- Events
- Compatibility
- Gameplay
- Fixes
- Maps
Christmas is around the corner and it's always such a beautiful time of the year. All of us here at Odisi Games wish you a Happy Holiday season! Thanks for stopping in! We've had a lot going on and I'm excited to share it, so let's get to it.
Throughout November we have been testing a new game mode internally, sorry beta testers! This mode is a capture the flag and it's been pretty exciting to be a part of. The core functionality of the game's been upgraded, and our client/server model is far more robust now than it's ever been.
Our Chaos testing has been really looking great too. I smile every time I see the new explosions. Chaos is our code name for destructible elements within Sky Link. Soon we'll have barrels that explode, windows that shatter, and signs that you can shoot apart too. Even buildings, potentially. Some internally testing is still on going, though I've been very excited to see this get into the game.
Within Sky Link the social options have been worked on. There's a nice dark background on the chat so that you can see everything more easily. The leaderboard again is being worked on, and while it's not released yet I'm excited to see this one get fixed.
In Fixes this month, we've seen quite a few. The top fixes that have been released for November are a fix for matchmaking that would cause a crash. We all saw this one last month! Another top fix this month was related to not being able to leave a match at the end. This was temporarily fixed, though this month it's resolved! We also found and resolved an issue where the enemy health bar would show full after damage had occurred. So watch those bullets now Sky Captains!
We've also seen a new set of map building assets this month, so I'm excited to see what comes next! Keep your loved ones safe and thank you for stopping in! Have a happy holiday!!
Source
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