Full notes
Full Sky Link 2 update
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What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
Welcome to September!
August was busy and there's so much progress to discuss in this update! Let's start with the biggest update. Sky Link: Freefire has recently been renamed Sky Link 2! Sky Link 2 will still always be free to play! With that big announcement, I'm excited to go over all the changes within the game. Thanks for stopping in!
New Game Mode!
We have been testing a no respawn and no blackbox setup for Team Death Match, and it has made matches so fast and furious! The battle has been increased from best of 3 to best of 5 to compensate for the quickness of the rounds, and this also makes it much more difficult for an ally to steal your kill.
Chaos and Destruction!
Throughout August Odisi's focus has been spread between a few things. We have been working on Chaos testing, to add elements into Sky Link that are destructible. Being able to shoot out a window or knock down a building. We have done some light testing as a team on the destruction of a small building, and it definitely will increase immersion when you and your squad are firing on all cylinders in the game.
Enemy Drones
The enemy drones powered by AI have been super powered this month. Now when you play a skirmish the bots can play every drone type, and they use their abilities to the maximum too! To play in Skirmish is much more challenging, and we've taken the bots and allowed them to be added to the player versus player Team Death Match mode, making for huge and intense battles.
Modular Weapons
Modular weapons have been added on the back end as well, so as developers we can test the various weapons on each drone to confirm issues and errors. Being able to put the big weapons on a small light drone is nothing short of amazing. Of course you have far less armor on a smaller drone, which just makes it all the more exciting.
The original Cyclops:
This Cyclops has the Raptor's Machine Guns for a quick attack load out!
VFX
The bullet impact has also been a focus, along with the Chaos and destructibility being added in the near future. To keep up to date with all the changes visit our Trello, listed below. To be even more involved, join us in our weekly beta testing! We love to get new people in and need all the feedback we can get.
SFX
The ability for sound to create immersion can never be understated, and there's been a lot of audio updates and changes throughout August too. The garage itself has had the sounds reimagined. Boosting as well has had a subtle adjustment with the addition of a light rattling sound. It's more noticable while in First Person View. Check this one out in one of our playtests, and let us know what you think!
User Interface
Throughout August we have had a polish on our UI as well. The garage drone selection has been cleaned up to be more responsive, and to add the chosen drone on screen even faster than before. The mission screen has also seen a polish.
[PLAYTESTS]
During our Friday event we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.
Last Friday’s playtest was shared on Youtube live, and can be viewed here: https://youtube.com/live/RzjfD5FKu9o
We get together every Friday at 1 PM PST and Saturdays at 4:30 PM PST. It’d be awesome if you could stop by and check it out with us!
Join the Sky Link: Freefire discord at the link discord.gg/playskylink
Source
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