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- Siphonogore
Revised Roadmap
Hey folks, I hope your Halloween went well - here's some eyecandy of the Act 1 Boss, Terratumor. Normally this post would be a patch/update, but October was a particularly "eventful" month to say the least - I'm realizi…
Event7 changesFixGameplay - Siphonogore
Playtest Version 0.2.3 Notes
Hey folks, very short one this month. A common feedback I kept getting was that the pacing was slow, especially combat - I looked into it a bit and found a way to change the speed of the combat scenes. Updated combat sp…
Announcement12 changesGameplayBalance - Siphonogore
Playtest Version 0.2.2 Notes
Hey folks, big one this time around, with a bit of news at the end. Overview: Updated the Manglerfish Fight Updated Hypertensive Crisis, Palpitate and Heart Burn Updated Encounter art and writing Updates regarding Fests…
Announcement22 changes1 numericGameplay - Siphonogore
Playtest Version 0.2.1 Notes
Hey folks, a few small changes and bug fixes this time around Bug Fixes Fixed a display issue for Vampiric Veins that improperly displayed its damage Fixed a bug where the end-of-combat stat Increases did not properly a…
Store11 changesFixBalance - Siphonogore
Playtest Version 0.2.0 Notes
Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters…
Announcement7 changesFixBalance - Siphonogore
Playtest Version 0.15 Notes
Hey folks, we have a large one this time around: Bug Fixes Fixed an issue where loot that applied to enemies at the start of combat wasn’t being reset between runs Fixed a visual bug with the EXP Bar appearing filled wh…
Announcement31 changes3 numericFix - Siphonogore
Playtest Version 0.14 Notes
Hey folks - quick bug fix this time Bug Fixes Fixed an issue where enemies would sometimes not clear their fixation effects, causing a softlock Fixed an issue where Fixation helptext wouldn't appear properly
Announcement2 changesFix - Siphonogore
Playtest Version 0.12 Notes
Bug fixes: Fixed a display issue incorrectly showing the damage output of Vampiric Veins Fixed a bug that caused HP values to freak out Fixed a typo in the Crawling section's writing Updates: Updated End of Turn process…
Announcement13 changes1 numericFix - Siphonogore
Playtest Version 0.11 Notes
Hey folks, somewhat concentrated fixes this time around: Bug Fixes Fixed another text overlap issue with move previews, this time for self-applying effects Fixed an issue where part levels wouldn’t reset each run Fixed…
Announcement4 changesFixGameplay

