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Steam News2 August 20241y ago

Playtest Version 0.2.0 Notes

Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features.

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Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters created, I no longer need to change how the game presents itself, so updates should come much quicker and easier.

What changed

2 fixes1 addition3 changes1 removal
  • Balance
  • Fixes
  • Gameplay
removedHey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters created, I no longer need to change how the game presents itself, so updates should come much quicker and easier.
fixedFixed a bug where death did not reset movesets
fixedFixed an issue with the Effects of Parasitic Assistant not applying to the right parts
changedUpdated Palpitate's healing scaling to be stronger
changedI definitely feel like I overstepped with Palpitate's initial nerf, I've updated the scaling on the move to be a bit stronger, it's still not the ultimate healing move, but it's definitely stronger.
addedI still need to add the art for the rooms, so things will seem a bit "hallway-esque" for a bit while I spin that up.

Bug Fixes:

  • Fixed a bug where death did not reset movesets

  • Fixed an issue with the Effects of Parasitic Assistant not applying to the right parts

Combat Updates:

  • Updated Palpitate's healing scaling to be stronger

I definitely feel like I overstepped with Palpitate's initial nerf, I've updated the scaling on the move to be a bit stronger, it's still not the ultimate healing move, but it's definitely stronger.

The Chambers: You've had to fight for your life, now it's time to think! The Chambers is a longer, tighter encounter, focused on logic puzzles, sacrifices, and ambient threats. Its offered loot focuses on combat bonuses.

I still need to add the art for the rooms, so things will seem a bit "hallway-esque" for a bit while I spin that up.

Behind the Scenes When you load up the game this time, you'll find the save data has been cleared - this is something I don't plan on doing again. The reason in this case is several values in the save file needed to be rewritten/changed to allow for the second encounter that might have caused some issues with existing older-initialized save files. This shouldn't need to happen again unless a large underlying issue appears.

Thanks for your patience - I'll be working on art next before tackling more content.

Source

Steam News / 2 August 2024

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