Full notes
Full Siphonogore update
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Repeated intro
Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters created, I no longer need to change how the game presents itself, so updates should come much quicker and easier.
What changed
- Balance
- Fixes
- Gameplay
Bug Fixes:
Fixed a bug where death did not reset movesets
Fixed an issue with the Effects of Parasitic Assistant not applying to the right parts
Combat Updates:
Updated Palpitate's healing scaling to be stronger
I definitely feel like I overstepped with Palpitate's initial nerf, I've updated the scaling on the move to be a bit stronger, it's still not the ultimate healing move, but it's definitely stronger.
The Chambers: You've had to fight for your life, now it's time to think! The Chambers is a longer, tighter encounter, focused on logic puzzles, sacrifices, and ambient threats. Its offered loot focuses on combat bonuses.
I still need to add the art for the rooms, so things will seem a bit "hallway-esque" for a bit while I spin that up.
Behind the Scenes When you load up the game this time, you'll find the save data has been cleared - this is something I don't plan on doing again. The reason in this case is several values in the save file needed to be rewritten/changed to allow for the second encounter that might have caused some issues with existing older-initialized save files. This shouldn't need to happen again unless a large underlying issue appears.
Thanks for your patience - I'll be working on art next before tackling more content.
Source
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