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- Siphonogore
Still Alive
Hey folks, Thanks for the patience this year - I recently became a father so between adjusting to that and general career happenings, development has been slow. Here's what'll be coming down the pipe hopefully soon: Com…
Announcement3 changesBalanceGameplay - Siphonogore
Playtest Version 0.4.122 Notes
Hey folks, another bug fix: Fixed an issue where leveling up without Hypertensive Crisis selected as a starting move causes a softlock Have a good one!
Announcement1 changeFix - Siphonogore
Playtest Version 0.4.121 Notes
Hey folks, just a bug fix: Fixed an issue where an enemy changing "phases" causes the game to soft lock alright have fun!
Announcement1 changeFix - Siphonogore
Playtest Version 0.4.120 Notes
Overview: Added a new game setting/mode: Pain Tolerance Bug fixes Visual Updates Pain Tolerance: Paint tolerance is Siphonogore’s version of a difficulty setting - you can find the new control on the right side of the c…
Event15 changesFixGameplay - Siphonogore
Playtest Version 0.4.101 Notes
Hey folk, sorry for the wait - here's what you can look forward to: Overview: Added new resource mechanic: Biomass Redesigned the leveling/upgrade system into 2 systems that interact with Biomass Added build-facilitatin…
Announcement18 changesFixGameplay - Siphonogore
Playtest Version 0.3.122 Release Notes
Hey folks, got some big tweaks to gameplay and smaller quality of life features for ya. Overview Added alternative interactions that change mutated behavior Updated several Enemy behavior patterns Updated Palpitate, Hea…
Patch notes49 changesFixGameplay - Siphonogore
Playtest Version 0.3.01 Release Notes
Fixed a bug where Hive Mind would not progress in its phase Fixed a bug where leveling up could overheal a character Fixed a bug where HP Bars would not update properly at the start of combat Fixed a bug where an enemy…
Announcement4 changesFixBalance - Siphonogore
Playtest Verison 0.3.0 Release Notes
Hey folks, some big changes this time around. Overview: Combat system now allows moves to use ranges of values in damage and status effects Most moves have been updated with new values or designs Added a Critical Hit sy…
Patch notes50 changesBalanceGameplay - Siphonogore
Playtest Version 0.2.8 Release Notes
Hey folks, With the month coming to a close, I'm happy to share what I've been cooking for the last few weeks: Bug Fixes: Fixed an issue with Several loot items displaying a placeholder loot text instead of their actual…
Store6 changesFixGameplay - Siphonogore
Siphonogore V0.2.7 Update
Hey Folks, tiny additional set of fixes: Fixed an issue where fixation was still not properly unlocking a character from a dead target Fixed an issue where Status effects were not properly using/applying the correct val…
Announcement2 changesFix - Siphonogore
Siphonogore V0.2.6 Update
Hey folks, mid-month update for you all: Bugfixes: Fixed an issue where a Mawsquito was not spawning properly and would be treated as dead instantly Fixed an issue where HP would not update by whole numbers Fixed an iss…
Announcement5 changesFixGameplay - Siphonogore
Siphonogore V0.2.5 Update
Hey folks this is an update from December, but I learned Playtests and Main Projects get different updates, so I'll be working on keeping all that in line moving forward. That said: Take it away, Past Me! Sorry for the…
Announcement46 changes2 numericFix - Siphonogore
Revised Roadmap
Hey folks, I hope your Halloween went well - here's some eyecandy of the Act 1 Boss, Terratumor. Normally this post would be a patch/update, but October was a particularly "eventful" month to say the least - I'm realizi…
Event7 changesFixGameplay - Siphonogore
Playtest Version 0.2.3 Notes
Hey folks, very short one this month. A common feedback I kept getting was that the pacing was slow, especially combat - I looked into it a bit and found a way to change the speed of the combat scenes. Updated combat sp…
Announcement12 changesGameplayBalance - Siphonogore
Playtest Version 0.2.2 Notes
Hey folks, big one this time around, with a bit of news at the end. Overview: Updated the Manglerfish Fight Updated Hypertensive Crisis, Palpitate and Heart Burn Updated Encounter art and writing Updates regarding Fests…
Announcement22 changes1 numericGameplay - Siphonogore
Playtest Version 0.2.1 Notes
Hey folks, a few small changes and bug fixes this time around Bug Fixes Fixed a display issue for Vampiric Veins that improperly displayed its damage Fixed a bug where the end-of-combat stat Increases did not properly a…
Store11 changesFixBalance


